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itr:
Start.
kind: kind: 9 - Reflective Shield
This value is used in John's Reflective Shield. An itr with kind: 9 permits an object to reflect/destroy any sort of incoming projectiles. Additionally the itr can hit characters (type: 0 objects), but doing so will reduce the attacker's health to zero.
This is utilized in conjunction with hit_a/hit_d to create John's shield, which will disappear if a character runs into it Using an itr/kind:9 in a character (type: 0) would cause said character to die instantly once he hits another character with said itr. All other tags have no new meaning.
x:   y:
w:   h:
Area of Effect
dvx:
See kind: 0
vrest:
See kind: 0
fall:
See kind: 0
injury:
See kind: 0
itr_end:
End.
   
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