With this method you can escape from picked_caught without having bugs.
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How to break the caught without the lil bug which makes you hanging in the air after a move?

For example:

 136 picked_caught
   pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 70  hit_d: 111  hit_j: 210
   cpoint:
      kind: 2  x: 27  y: 46
      
   cpoint_end:
   wpoint:
      kind: 1  x: 36  y: 38  weaponact: 33  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:

If you do this you'll hang in the air after the move!

Now, I solved the problem this way:

1) Make a frame 170/state: 10/next: 140/hit_a: 0 hit_d: 0 hit_j: 0
without a cpointand with mp-costs

2) Then make following links: hit_a: 170 hit_d: 170 hit_j: 170
and put them into the caught frames...

Here my example: 

 130 picked_caught
   pic: 53  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 42  y: 39
      fronthurtact: 132 backhurtact: 131
   cpoint_end:
   wpoint:
      kind: 1  x: 19  y: 53  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:


 131 picked_caught
   pic: 54  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 43  y: 39
      fronthurtact: 132 backhurtact: 132
   cpoint_end:
   wpoint:
      kind: 1  x: 21  y: 52  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:


 132 picked_caught
   pic: 55  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 41  y: 39
      fronthurtact: 131 backhurtact: 131
   cpoint_end:
   wpoint:
      kind: 1  x: 22  y: 51  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:


 133 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 33  y: 36
      
   cpoint_end:
   wpoint:
      kind: 1  x: 35  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:

Caught Breaker

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