Modify your character so enemies can't catch him while he's in the "dance of pain" or with itr/kind: 3.
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To make your character immune to being caught from the "dance of pain" and also itr/kind: 3, you only have to change a few frames in the dat.-file.
First, go to the last "injured"-frames (226-229) and change state: 16 to state: 11 (state: 16 allows to catch a character with itr/kind: 1).
To make him immune to itr/kind: 3 is a bit more difficult. Below, you'll see a "picked_caught" frame from Julian.  The first one is how it looks normally, the second one is modified. All important changes are explained below.

<frame> 130 picked_caught
   pic: 68  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0
   centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
  cpoint:
   kind: 2  x: 42  y: 60
   fronthurtact: 132 backhurtact: 131
  cpoint_end:
  wpoint:
   kind: 1  x: 28  y: 54  weaponact: 31  attacking: 0  cover: 0 
   dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
   kind: 0  x: 26  y: 14  w: 28  h: 66
  bdy_end:
<frame_end>

<frame> 130 picked_caught
   pic: 0  state: 0  wait: 0  next: 110  dvx: 0  dvy: 0  dvz: 0
   centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  wpoint:
   kind: 1  x: 28  y: 54  weaponact: 31  attacking: 0  cover: 0 
   dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
   kind: 0  x: 26  y: 14  w: 28  h: 66
  bdy_end:
<frame_end>

Important Changes:
-

pic: -> 0
Shouldn't look like the character is hurt.
state: -> 0
"Picked-caught" state must be changed!
wait: -> 0
This frame shouldn't last for a long time!
next: -> 110
The effect would look boring if the character returned to "standing". For this reason I send him to the "defend" frame - you can also send him to some new frames!
centery: -> 79
Mostly, itr/kind: 3 is used in Louis - he has a "centery:" of 79 - Julian works differently in this frame, so he needs a "centery: 79", too.
c-point
All c-points must be deleted in the "picked-caught" frames to make this effect work!


Here's a study example:

Uncatchable

Inspired by MH-Razen

   
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