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RPG Adventure - Blood and Coin
#1
Hi Everybody, like this btw.

I AM PLANNING TO DO A LIFE SESSION FOR ABOUT TWO HOURS, SEND ME WHAT YOU WANT TO USE FOR CONVERSATION AND TIME, I AM GOOD WITH ANYTHING AND WOULD LIKE TO DO LIFE CHAT OVER SKYPE OR SOMETHING LIKE THAT IF YOU GUYS CAN DO THAT I AM FREE ONLY NEXT WEEK ON VACATION
Still send me a pm about joining even if you are late, you'll just be put at the end of the rotation.

THERE ARE ONLY 5 PLAYERS PER PARTY, SO 5 PLAYER AT ONE TIME

The exact RPG we are going to be playing shall be AD&D 2e, aka Advanced Dungeon & Dragons 2 edition. D&D for most non Americans is confusing and I'll explain it shortly. It is the grand dady of RPG, any RPG you have played is because this existed, and only because of it. Some games even have major mechanics of D&D such as Baldur's Gate, the famous best RPG of all time. It started back in 1974, so yeah its old. This edition allows for lots of things to be open to interpretation, and a bit faster combat compared to others so it is nice.

ZERO TOLERANCE READ (Click to View)
D&D is a very dice heavy game, you are required to throw a dice at almost everything. Do not worry I'll do all the dice throwing for you. So if I talk and then you are required to throw the dice I'll do it, all you ever have to do is just say what you want to do. The edition I am playing can be accessed through this first page has nudity, other wise it is safe. Best you have this downloaded because I will be referencing it a lot.

Characters/How to make one (Click to View)
The world that we are in is of a fantasy one, early industrial revolution, but gunpowder was never invented, so no guns or cannons. Conflicts stir up very often, anytime a lord calls another lord something than all hell breaks loss. For the most part people take their problems to the Capital, an ancient city that is home to many and has no allegiance to anyone. Problems are solved diplomatically or violently on the Battleground, the arena for all the problems to go into. You are part of new guild organized some 30 years ago but your Guild Master Phil the Cat, who is maybe not the best fighter but quite a smart man. You are new recruits, joining only a year or two ago and have seen each other few times, but this is your first time ever being together and on a mission which is taking you to the Capital.

Story So Far (Click to View)
NPCs aka Non Playable Characters (Click to View)
The setting is similar to the games Battlecry, no gunpowder and Industrial Era.
More info will be send to people who register, such as the info they need for their character and ect.

Changes to Rules (Click to View)

Time for Session (Click to View)
I am back, not really.
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#2
[Image: IMG_20140601_115639_4.png] [Image: 1129889-doubleedgedbattleaxe.jpg]

Stats:
16 STR
10 DEX
14 CON
11 INT
13 WIS
13 CHA
17 HOT

Name: Jeremy Figgins

Sex: Male

Age: 34

Class: Fighter

Race: Human

Description:
For the most part he's a quiet polite guy. He's moderately educated and occasionally reads when he's bored. He likes exploring new places. He also likes to hear tales and stories of monster's and hero's.

He was raised in a farm but decided to leave home to pursue a wanderlust adventure. He is pretty strong and sweats a lot. He's typically selfish and primarily uses his allies to further his own goals. He has no a feeling of guilt or regret when harming others to get what he want's, even turning over his teammates if it suits him. It's unlikely that he will go out of his way to cause carnage or mayhem when he see's no direct benefit to it. As far as the law goes he will abide by it for only as long as it is convenient for him.

Alignment: Neutral Evil
since he is neither bound by any sort of honor, tradition, moral code or belief this is what makes him more dangerous compared to either a Lawful or Chaotic Evil Character.

Skill Traits: Animal Lore and Tracking.

Languages: Common and Infernal

Advantage: Literate and has a lot of knowledge about animals and historic adventures, avid storyteller, doesn't drink, he knows how to track people and animals down. Knows how to hide his intentions and feelings with his poker face. He's also somewhat intimidating because of his size. Displays sincere Confidence in his quaking stride, assuring voice, and brave.

Disadvantage: Sort of Slow, Impatient, and Snores when he's sound asleep.

Likes: Domesticated pets as well as Farm animals, Well cooked meat, hot soup, starchy food, reading books and listening to tales. He also likes educated people with manners. Appreciates Art and literature.

Dislikes: nosy people, confrontations, and heavily decorated fabrics. He also gets annoyed with a few Bards because of the way they dress and act, some Prostitutes and most Children irritate him. He especially doesn't like it when people boss him around but he'll keep it to himself and doesn't usually care unless the problem persists. Doesn't like the Cold or the Darkness (he's not afraid of it though)

Weapon Proficiency: Battle Axe+ Hand Axe+ Dagger+ Longbow+
Although he's pretty good with any weapon his preferred choice is a clean battle axe.

Armor: chain mail
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#3
[Image: 8kn1273u.jpg](I can't draw, so I googled)
Stats:
14 STR
9 DEX
12 CON
11 INT
17 WIS
10 CHA
11 HOT

Name: Henry Hunson

Sex: Male

Age: 31

Class: Priest
Faith: Hjwa the God of Death
(full name is Hjwaomoeds)

Race: Human

Description:
Henry is a reserved, boring man who prefers to go with the flow, but has a kind heart, particularly for the sick and suffering. An orphan raised by his church, Henry believes that life is a gift to mortals which should be spent blissfully and meaningfully.

His duty as a travelling priest of death is to ensure smooth transition between life and the (highly bureaucratic) afterlife, and extinguish the existence of twisted, unnatural life. As such, Henry absolutely detests the undead.

When the time comes, Henry will perform his duty to bring souls to the afterlife without hesitation. He would prepare a ritual, and then executes a quick & painless death, often with the use of a poison. If this is not possible, Henry would arrange for a post-death ritual. Even those who are to be resurrected are to be "pre-packaged", so most of the afterlife paperwork can be settled early. Only in emergencies where Henry is in danger would Henry skip the ritual, in which case he must either return to the body later or atone for it if he fails to return.


Alignment: Neutral Good.

Regular Proficiency: Herbalism, Healing
Henry has good knowledge of poison for his priestly duties, as well as healing the wounded who are not yet marked for death in his personal quest to aid others in living a fulfilling life.
(picked only 2 because herbalism and healing are worth 2 slots each)

Weapon Proficiency: Club+, Dagger+
Henry prefers using a club or mace to bash his opponents.

Armor: Leather, worn beneath his robes.

Advantages:
* He hates the undead, and he is good at fighting them.
* Knowledgeable about poison.

Disadvantages:
* Chaste, celibate & avoids alcohol (most importantly: not allowed to make babies)
* Must "pre-package" any dead he comes across, immediately or shortly afterwards. Failure to do so requires atonement.

Level 1 Spells:
Cure Light Wounds
Purify Food & Drink
Sanctuary
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
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#4
STM1993 make three more adjustment, the name of your god and if you want a bit about him/her, also the physical appearance of your character, as well as picking additional lvl 1 spells, you can pick 3 due to your high WIS.
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#5
Stats:
STR - 9
DEX - 13
CON - 11
INT - 17
WIS - 15
CHA - 9
HOT - 12

Name: John
Sex: Male
Age: 25
Class: Thief
Race: Human

Description:
A rogue that goes by everyday lazily, he prefers to be known only as John. He will only reveal his true name and past to those that he truly trust or love. He respect those who respect others, and will never judge someone from his looks or actions. Even though he keeps complaining about his duties, he will still carry out the work he has been trusted with.

Alignment: True Neutral
Regular Proficiency: Swimming, orienteering, survival
Weapon Proficiency: Dagger, short bow
Fighting style: Two Weapon, missile, thrown weapon
Trait: Animal empathy, obscure knowledge
Advantage: Using the terrain to his advantage, keen hearing
Disadvantage: Phobia-heights(moderate), girls/women/ladies

back from the dead.....kinda
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#6
BTW Forgot to mention what Nyamaiku did and that is for your character put a disadvantage/something heavily dislikes and advantage/likes a lot, or a double edged sword. For example your character hates the darkness but likes the light so gains a bonus in fighting in a very lit area compared to darker, and not just combat but also anything such as he cannot think straight and so forward. For a double edged sword would be for examples a love for redheads. You like redheads so when fighting for/besides one you gain a bonus but fighting one or against one will hinder you. These also are not just limited to combat it can be noncombat related but do put one for your character. If you have further questions PM me, these are not in the manual so come up with anything!
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#7
LutiChris Wrote:Neutral
STM1993 Wrote:Neutral
Nyamaiku Wrote:Neutral
This sounds like a game full of moral dilemmas and radical decisions.
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Thanks given by: Elias , Dr. Time , LutiChris , Nyamaiku , Bamboori
#8
@Lauli I'll probably make them choose the worst decisions possible to the real moral.
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#9
STR 14
DEX 12
CON 15
INT 17
WIS 13
CHA 10
HOT 17

Name:Fiz Loreton
Sex: Male
Race: Elf
Age:29
Class: Wizard Conjurer


Description:
A quite intelligent man who manipulates people in to doing what he wants. Never explores just increases his knowledge by reading or learning. This child protege was the son of a Noble mage teacher. He left his home when he was in his early years trying to pursue his selfish goal of becoming a well known Scientist/Magician and later on becoming a teacher of the arts of wizardy just like his father, Instead of helping his family and country side from a famine.He lost his left hand fighting a werewolf. So he made himself a new mechanical arm thats made with silver and infused with a dart shooter.

Alignment:Lawfully Evil

Regular Proficiencies:Engineering, Riding Land-based, Spellcraft

Weapon Proficiencies:Darts+

Armor:N/A

Advantages:
*Friends with a few mafia leaders
*Has amazing sense of vision and can spot things easily
*Can fight werewolves really well after his first encounter

Disadvantages:
*gets with the wrong women
*hates lots of noise and stresses
*stresses when there is a lot of pressure

Likes: sweets, money, fame, and women

Hates:noise, ignorant people, werewolves

Languages: Common, elf, goblin, ogre, halfing, dwarf

Spells lvl 1:
Magic Missile
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#10
As soon as Amadis creates his character we shall get started I'll also update the post with more info to clarify some things.
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