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Summoning bug
#1
I'm making a "summoner". Right now, he can summon a bandit. I want the bandit to disappear right after attacking, how do I do it? I got help from ForgetLatios but it didn't work, so I'm asking you all. Thank you in advance.
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#2
You could make the summoned bandit a new character.
Modify it, so that after he punches, he disappears.
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#3
That's what i did...
Is it true that when you put the next frame as 1000 it destroys itself?
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#4
Yes, if you use next: 1000 the object deletes itself.
You might want to make some disappearing frames first, because it wouldn't look too good if you use next: 1000 right after the punch.
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#5
You make a whole new frame sequence of the attack for the bandit. At the end of the move, the bandit will disappear by using next: 1000 (yes, stuff do vanish if they get a next: 1000)

When you opoint him out, make sure that the "action:" of the opoint have the same value as the frame number of the newly created attack frame.

EDIT: This is a freaking ninja's forum
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#6
Okay... I am a noob. Any idea how to make a new attack frame?
Sorry for the inconvenienced caused, and thank you for your advice...
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#7
You can change the frame value, pic, sound effect and all other stuff around to find an attack that suit you.
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#8
I want to point out
i already told him to make a copy of bandit
he has put the disappearing smoke effect
and lastly, he wants it to chase the enemy, attack then disappear
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#9
Oh, anyway, i've done that and it worked. Now, i made another character that he can summon. The character's hp is 500, but i want it to be around 100 how do i do it?
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#10
(03-30-2010, 07:43 AM)basement2 Wrote:  Oh, anyway, i've done that and it worked. Now, i made another character that he can summon. The character's hp is 500, but i want it to be around 100 how do i do it?

hehehe, I saw that coming...

I think yinyin had a solution for it, or did he say it was impossible...
one of the 2 options above

*searching forums*
found it
happyHour has it here:
http://www.lf-empire.de/forum/showthread...0#pid51480
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