06-09-2008, 06:18 PM
I've been here for a while, moderating the old and the new forums, helping set this one up even, and have seen a variety of highly negative attitudes and the likes that I'd like to discuss.
A prime example is this thread, with the previously split replies here. The posts contained in the thread were all very negative and dismissive of hypermodder's idea, which truthfully wasn't/isn't very well planned out. Instead of suggestion revision you immediately begin to blabber down his idea, instead of suggesting fixes, rules and the likes that could be added to make it more specific and less broken.
I mean okay, sure it's a contest and the rules are rather awkwardly chosen/lacking, and there's no reward really, but it might be nice to give it a try. It's not like he's asking for custom sprites and all that sh*t, just playing around with the data changer, as far as I understood from hypermodder's posts.
Seeing as how I'm mostly being detailed and limiting my argument to this single thread, this doesn't just apply here, however I'm a bit lazy to research for more, though I'm certain there's some out there.
Another issue is the widespread elitism. Particularly the older, less-recent members exert this notion that anything below their level is unacceptable. This is actually rather understandable, and mostly relates to Data Changing, seeing how most of LF2's Data Changing has already been explored, and many people don't seem to be putting work into figuring things out, yet instead just check out documentation on it. This behaviour is even encouraged by the members, seeing as how many people ask questions in the data changing section instead of attempting to figure out a solution on their own. There's obvious exceptions to that, too, however I think it's getting to a point where new things are hard to discover. Back at 1.7 some of these discoveries would probably be ground-breaking, these days they're mostly dismissed due to already being documented. This doesn't quite apply when you add in the HEX editing discoveries and very creative data changing that YinYin and Silva display in a team, for example, but that's about it, I hardly think that many other people bother tinkering around with things that much. Silva actually told me some time that HEX editing isn't all that much work, it's just that people are too unfamiliar with the concept so nobody but him, Rammichael and maybe a handful of others actually attempt it. If there's an open field, it's certainly that. Perhaps it would be nice to encourage members to try out things on their own before checking documentation, at least once they've grappled the basics (if not figured out the basics on their own to some extent). This isn't really that bad, just maybe being a bit more open to rather smaller creations and things that might not fully impress you I'd advise. Being open to newer members raises the possibility of having a bit more of a community, seeing as how the community isn't very good at the moment; only a handful of people seem to know each other, with mostly loners fiddling around with LF2. This might seem a tad contradictive to what I was speaking of, but a bit more jointventures and teamwork might help out make this place more lively. I'm not talking about fullscale mods/versions really, either, in that sense.
..so yeah, these are the primary two things that bug me about this place and most other LF2 communities, I hope I didn't sidetrack too much in the middle somewhere, but feel free to discuss this, and bring up other points that perhaps pose a problem.
tl;dr screw you guys lol
A prime example is this thread, with the previously split replies here. The posts contained in the thread were all very negative and dismissive of hypermodder's idea, which truthfully wasn't/isn't very well planned out. Instead of suggestion revision you immediately begin to blabber down his idea, instead of suggesting fixes, rules and the likes that could be added to make it more specific and less broken.
I mean okay, sure it's a contest and the rules are rather awkwardly chosen/lacking, and there's no reward really, but it might be nice to give it a try. It's not like he's asking for custom sprites and all that sh*t, just playing around with the data changer, as far as I understood from hypermodder's posts.
Seeing as how I'm mostly being detailed and limiting my argument to this single thread, this doesn't just apply here, however I'm a bit lazy to research for more, though I'm certain there's some out there.
Another issue is the widespread elitism. Particularly the older, less-recent members exert this notion that anything below their level is unacceptable. This is actually rather understandable, and mostly relates to Data Changing, seeing how most of LF2's Data Changing has already been explored, and many people don't seem to be putting work into figuring things out, yet instead just check out documentation on it. This behaviour is even encouraged by the members, seeing as how many people ask questions in the data changing section instead of attempting to figure out a solution on their own. There's obvious exceptions to that, too, however I think it's getting to a point where new things are hard to discover. Back at 1.7 some of these discoveries would probably be ground-breaking, these days they're mostly dismissed due to already being documented. This doesn't quite apply when you add in the HEX editing discoveries and very creative data changing that YinYin and Silva display in a team, for example, but that's about it, I hardly think that many other people bother tinkering around with things that much. Silva actually told me some time that HEX editing isn't all that much work, it's just that people are too unfamiliar with the concept so nobody but him, Rammichael and maybe a handful of others actually attempt it. If there's an open field, it's certainly that. Perhaps it would be nice to encourage members to try out things on their own before checking documentation, at least once they've grappled the basics (if not figured out the basics on their own to some extent). This isn't really that bad, just maybe being a bit more open to rather smaller creations and things that might not fully impress you I'd advise. Being open to newer members raises the possibility of having a bit more of a community, seeing as how the community isn't very good at the moment; only a handful of people seem to know each other, with mostly loners fiddling around with LF2. This might seem a tad contradictive to what I was speaking of, but a bit more jointventures and teamwork might help out make this place more lively. I'm not talking about fullscale mods/versions really, either, in that sense.
..so yeah, these are the primary two things that bug me about this place and most other LF2 communities, I hope I didn't sidetrack too much in the middle somewhere, but feel free to discuss this, and bring up other points that perhaps pose a problem.
tl;dr screw you guys lol