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Gad - repchar
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Thanks given by: STM1993 , A-Man , Monolanier , Bamboori , Silverthorn , LutiChris , Sevendogs , Ariyan , Cabba , the mad maskman , Hari
And obviously I endorse this character since I helped to make it ^^
Here's a playthrough from me. It is slightly dated(I've fixed a couple of bugs/issues and there is a change in the drinking sprite), but its accurate for the most part! ![]() And this was the placeholder face pic I drew in MS Paint before Gad finished the new facepic. Its included in the download! For advanced DC techniques, the main draw would be the D^J move. I used a double-grab system to make sure the grab can't be easily escaped by simply going to a new frame just as the catch happened (which is a really silly bug that Louis suffers) - a 1st grab sends enemy into a vulnerable injury frame and into a fixed coordinate location(as well as a buffer in case it does get "cancelled"), and then a 2nd grab to properly catch the enemy. As a side effect this does mean that the grab has a rather high priority. ![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer LF2 Rebalance Avatar styled by: prince_freeza
01-25-2017, 07:35 PM
Wonderful work, you two! Totally Mainsite-worthy
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
So I played with this character for a bit.
Gad is a close/mid-range character. He has short ranged energy slashes for his D>A, feel similar to Woody's, except they only travel a bit more than Deep's energy slashes before they dissipate. He has a DvA that can seem similar to Davis's, but differs with the fact that it ends with Gad in the air giving you the option to roll with well timed defend on crouch. From rolling, you can surprise your opponent with Gad's D>J move called "Javelin Spin", where Gad darts into his opponents to knock them away (think Woody's tiger dash). It's pretty satisfying to use it against grunts also, especially knowing that it travels more distance than Woody's. Pretty overpowered.. Right? HOWEVER, since the trajectory Gad takes leads to going farther, it also means (because gravity) that he'll go higher too at some point; in fact, it goes high enough to let Gad fly over you if you're in the right range where he hits the maximum height. I can only imagine intercepting him from under playing as Davis with dragon's punch (D^A)! That's not everything Gad can do. Gad still has one characteristic move that pretty defines his nature: "Alligator Charge" (D^J), a grab-based move where Gad suddenly dashes forward in an attempt to get hold of the enemy. If he succeeds, he'll begin charging forward with the enemy being held. From there, you can keep mashing Jump to start spinning and to slam the swinging opponent on whatever is in your way, dealing damage to whoever is involved in the collision. This same manoeuvre can be used with any heavy weapon like a box or a rock, making it very useful in clearing a surrounding crowd. Overall, top character. Has 4 special moves like most original LF2 characters and generally fits the game very well. Keep it up. ![]() A-Engine: A new beat em up game engine inspired by LF2. Coming soon A-Engine Dev Blog - Update #8: Timeout
01-26-2017, 03:54 PM
Great! Just tested out, all the moves linking combos are really in good touch,but don't really wanted to go on the bad side,though some work dint put much effort ,like a lot of dirty pixels,hes rip of mark,pants don't match,face is pretty ugly,but in the end nice job.
What I noticed is the upward twin kick been copied from @penews Javis, though I tested out him.
01-26-2017, 04:31 PM
Sevendogs Wrote:What I noticed is the upward twin kick been copied from @penews JavisHmm, I don't remember Javis ever being released. ![]() A-Engine: A new beat em up game engine inspired by LF2. Coming soon A-Engine Dev Blog - Update #8: Timeout
02-03-2017, 04:19 AM
can you put more attacks or is that it
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