Aiming with D>A... I've tried it once. I gave the acid-emmitter in its first frame state: 3000 so it could move up/down the z-axis. (I could play around with dvy: though, that might be useful)
For some reason, the acid-pond isn't forming a diagonal (?) line, but more some sort of arrow. I'll post pictures when I have time.
However, the automatic locked health regain feature sounds pretty sweet! I guess it could be pretty useful for the Railway Bridge and maybe some other project (which I haven't even started yet, haha) too.
I have some questions though.
Does this also work in stage mode, when jules would be a npc? Because as far as I know, the npcs don't have a mana limit, or something. Meight be wrong tough, haha.
I don't really understand the mp: 6 here. How would that mp: tag define if the character has low hp now? Doesn't it more have to do with... oh I don't know... mp, and not hp?
What would happen if I change the mp: 6 to, let's say, mp: 1 or mp: 20?
For some reason, the acid-pond isn't forming a diagonal (?) line, but more some sort of arrow. I'll post pictures when I have time.
However, the automatic locked health regain feature sounds pretty sweet! I guess it could be pretty useful for the Railway Bridge and maybe some other project (which I haven't even started yet, haha) too.
I have some questions though.
Does this also work in stage mode, when jules would be a npc? Because as far as I know, the npcs don't have a mana limit, or something. Meight be wrong tough, haha.
I don't really understand the mp: 6 here. How would that mp: tag define if the character has low hp now? Doesn't it more have to do with... oh I don't know... mp, and not hp?
What would happen if I change the mp: 6 to, let's say, mp: 1 or mp: 20?

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