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ALMOST LIKE CHARACTER GENERATOR
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08-04-2013, 09:31 PM
It's not really original now that you're doing it, eh? ;D
Although I'm probably not trying this, it does make me feel like I should start at a bigger size and resizing since the bigger sprite's shading looks simple yet when resized it looks awesome.
08-04-2013, 09:52 PM
(08-04-2013, 09:36 PM)Gad Wrote: Wongs were creating sprites in that way. That explains alot to me... Thanks for sharing the technique though, it's the first I even remotely considered using due to the lesser amount of time needed. My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka
08-05-2013, 07:17 AM
I have to admit, I once tried using Flash to create a few sprites. It's definitely a huge improvement in terms of animating; and, of course, the symbols. Don't know why, but eventually, I switched back to PS. Must've been when I was in love with all the PS-effects
![]() I didn't know about the spritesheet-generator-thing, though. Personally, I think the hard 79x79-layout is unnecessary anyways when you create a completely new char. Does Flash leave a 1px line between each sprite?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
08-05-2013, 08:01 AM
(08-05-2013, 06:15 AM)rhino.freak Wrote: thats.. too much complicated >.< Spriting isn't easy in general. If you're not willing to spend quite a lot time to create spritesheets, chances are that it'll look complicated. I guess this method is probably the easiet way out, since you don't get unmotivated after you see the large spritesheet of unfinished sprites and you just do it frame by frame.
08-05-2013, 08:49 AM
(This post was last modified: 08-05-2013, 10:02 AM by Monolanier.)
Nahh.
I like paint.net and gimp more than this way. Somehow I cant see big difference at all. You spent 8 hours, it does not means that others will spend same amount of time. This sprite is not detailed. Resized also not detailed. If someone would like to make hq char then it would take way longer as spritting with other program. ONE MORE THING. I WILL TRY AND POST MY ATTEMPt here. is that okey?
Thanks given by: prince_freeza
(08-05-2013, 08:49 AM)EXG9 Wrote: Nahh. As Gad said, this is the original way. So it's attempting to match how the original LF2 sprites were made, HQ sprites would go past that. And if we compared it to an original sprite like let's say Jack. It's really alike in terms of detail, the only flaw I could see is the skin shading in Gad's sprite is a bit lighter and the face of the originals are kinda like they're looking at the person in front of the computer screen during quite a few actions.
08-05-2013, 03:04 PM
hm i somehow cant open the file, i got Macromedia Flash 8.. with which version u created the fla?
08-05-2013, 03:54 PM
I've seen someone create a character in flash before. I think eplipswich.
Gad are you claiming you have evidence that Marti drew LF2 sprites with flash? I wouldn't know about him using flash before he started LF2 development. And even now his hero fighter sprites still look like he does not draw them as vectors. I don't see any big difference to working with Photoshop apart from an inbuild sprite sheet generator and the seemingly nifty symbols. (for people who aren't confident about their initial design and suddenly need to change the head everywhere - alright) The vectors may be nice for working without any resolution issues, but at 400% of the original size you can transform your pixel drawing around any way you like without any effects on the final sprite. For everything else I work the exact same in PS: I draw or c/p all sprites above each other in layers/groups and animate them directly (with image ready - build into later PS versions - with timeline and layers). No difference there. I have thought about creating a macro that would automatically generate sprite sheets out of a set of groups, but I honestly don't sprite often enough to justify this. And how would you manage more complex textures such as Davis' pants or your obviously lacking fire and ice sprites? (08-05-2013, 07:53 AM)Gad Wrote: you need to fix every centering in data changerIf you aligned your frames correctly and flash didn't mess them up when creating the sheet you will only need the exact same center values for every frame. How much work is that? Typing two numbers once. Then add to all (new) frames (find and replace). Every adjustment you do need to do would also be necessary on a 79x79 sheet. (08-05-2013, 08:49 AM)EXG9 Wrote: If someone would like to make hq char then it would take way longer as spritting with other program.Are you talking about Hero Quest? I agree - the pixel perfect style of Apoc and Sieg are certainly not possible with vectors that easily. Also hell yes - show us what it looks like when you use flash that way. It may speed up your sheet creation and you can always do post processing on the ready sheet for extra effects. Thanks given by: Monolanier
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