LF2-Remake
Download Here
First and foremost: I must say that my work is NOT your typical Godmodding and Destruction flashiness you'd normally see on LF2 mods. There are/will be BALANCED characters designed for competitive play.
Ever since December 2012, I had reworked characters to be more balanced. This started just to prove to people that it IS possible to balance out boss characters like many fighting games have, but this turned into a full project on the desire to get back into LF2.
You can see a quick overlook of what it has in the "What is done" section. Don't forget to read what I've detailed in the text files.
This project is now more a complete redux of the game. It will provide a faster pace with improved characters for deeper diversity. The goals are simple:
1.) To provide a rebalanced LF2 that focuses on new mechanics to create a more flexible metagame.
2.) Keeping ease of access to both regular and seasoned players.
3.) To stop all previous exploits that limited tournament play. (Davis's DP abuse, Dennis's HK lock, Rudolf's stars, Henry's Flute, etc.)
4.) To solve any bugs that affect gameplay which are possible to fix (mostly bugs that involve DC).
What is planned:
Re-balancing of the cast with updated play-styles
Tweaked "Prime" characters to satisfy any purists
New moves and mechanics
A couple of stages designed to test the player's ability in different scenarios.
A few downloaded characters redone (IF I can contact you, I will ask for your permission and you WILL be credited. All characters will be credited in the readme either way.)
Different music and a different look to make it feel unique.
Current News:
Quote:Right now, this project is on hold. I will get back to it later, but right now I don't have much motivation. I've endured months of no feedback while trying to make progress. It's rather hard honestly. I have had only few people test Remake thoroughly enough and I actually need someone to play it with to get good results. Right now, it's college work with LF2 on the side.
[B]I hope I can get most of the project done soon before calling it quits for good.[b] (All characters balanced with AI, stage mode set up without cutscenes, altered cheat code, etc.)
What is done:
Build 1 has all my basic plans laid out. Added Davis, Woody, Freeze, Anti-Davis, and Julian. Tech roll, vertical rolling, and vertical flipping is implemented.
Build 2 has revised Build 1 and made a little more in-depth mechanics. Dennis, Firen, Firzen, and Bat are added. Hit lag is reduced (not removed), MP regeneration is adjusted, and a converted exe skin from 1.9 is now used.
Build 3 introduced Prime characters for players who do not like my adjustments to the LF2 cast. They are still balanced with the new mechanics. Guards have been adjusted to be less punishing to block, but are more punishing when you get broken. Henry, Deep, and Louis are added.
The fourth build is pretty much a content expansion made to give people some insight into my progress. It should not be considered an ideal release because of personal issues. It adds LouisEX, 'Dennis, 'Woody, Rudolf, June (Julia), and 5 minor characters, alongside the first stage in stage mode. The more people that talk about the problems they have, the more I should be able to refine this version.
Approximate Breakdown: 50% complete overall
10%- Mechanics (Finished)
05%- Exe (Finished)
35%- Characters (Finished 14 out of 16+, maybe 50% done with my plans. Add around 12 more duplicate "Prime" for those who are not satisfied with what I do to characters. This includes sprites as well.)
20%- Stage Mode (Starting to work on it now.)
10%- Stages (Not started)
15%- New AI (Not started)
Credits
Bat Tamer- Project Lead, Main Character Programmer, Minor Spriter,
The Hari- Former Spriter, Former Creative Assistant
Nyamaiku- Contributor, AI Writer, Spriter