05-01-2008, 09:34 PM
I found this post in the officials and thought that this list is pretty useful. I guess, you won't kill me if I post a part of your post here, Marshall :P
1 deep's AI
2 john's AI
5 rudolf's AI, when opointed out, hp is only 10
6 louis's AI,hv an armour value of 1 when not attacking,doesn't prevent you from being frozen or burnt, only when hp is less than 1/3, you'll be able to use the input hit_ja
8 freeze's AI,when you hit some balls,the balls would become his freezing ball when rebounded
7,8 hp less than 1/5,u'll become firzen when running towards each other
37 amour value of 2,doesn't prevent you from being frozen or burnt
51 firzen's AI,quick manna regeneration, enemies in stage mode×2
52 julian's AI,quick manna regeneration,armour value of 2,prevents you from being frozen or burnt,when opointed out, hp is only 10,enemies in stage mode×3
122 when a character wpoints it,and has a state: 17,hp of the object decreases
123 same as 122
201 when attacking someone (type: 0 ) it will disappear
209 when being hit,the balls would become freezing ball when rebounded
212 can be hit by your team mates (apart from id:212)
213 when hitting some balls,the balls would become freezing ball when rebounded
214 after attacking someone (type: 0 ),the ball's hp→0
223,224 shadowless,when opointed out (even with state: 3000 ), can't move along the z axis
Just for quick reference, I created a list of every frame that a normal LF2-character must have to be completely integrated in the game. You can omit some frames in your character, but some weird results could occur.
I hope this helps DCers for creating characters or a whole mod
1 deep's AI
2 john's AI
5 rudolf's AI, when opointed out, hp is only 10
6 louis's AI,hv an armour value of 1 when not attacking,doesn't prevent you from being frozen or burnt, only when hp is less than 1/3, you'll be able to use the input hit_ja
8 freeze's AI,when you hit some balls,the balls would become his freezing ball when rebounded
7,8 hp less than 1/5,u'll become firzen when running towards each other
37 amour value of 2,doesn't prevent you from being frozen or burnt
51 firzen's AI,quick manna regeneration, enemies in stage mode×2
52 julian's AI,quick manna regeneration,armour value of 2,prevents you from being frozen or burnt,when opointed out, hp is only 10,enemies in stage mode×3
122 when a character wpoints it,and has a state: 17,hp of the object decreases
123 same as 122
201 when attacking someone (type: 0 ) it will disappear
209 when being hit,the balls would become freezing ball when rebounded
212 can be hit by your team mates (apart from id:212)
213 when hitting some balls,the balls would become freezing ball when rebounded
214 after attacking someone (type: 0 ),the ball's hp→0
223,224 shadowless,when opointed out (even with state: 3000 ), can't move along the z axis
Just for quick reference, I created a list of every frame that a normal LF2-character must have to be completely integrated in the game. You can omit some frames in your character, but some weird results could occur.
Code:
000 - 003: standing
005 - 008: walking
009 - 011: running
012 - 015: heavy_obj_walk
016 - 018: heavy_obj_run
019 : heavy_stop_run
020 - 028: normal_weapon_atck
030 - 033: jump_weapon_atck
035 - 037: run_weapon_atck
040 - 043: dash_weapon_atck
045 - 047: light_weapon_thw
050 - 051: heavy_weapon_thw
052 - 054: sky_lgt_wp_thw
055 - 058: weapon_drink
060 - 068: punch
070 - 073: super_punch
080 - 081: jump_attack
085 - 087: run_attack
090 - 091: dash_attack
095 : dash_defend
100 - 101: rowing (from falling-frames)
102 - 109: rowing (rolling)
110 - 111: defend (111, if char is being hit)
112 - 114: broken_defend
115 : picking_light
116 - 117: picking_heavy
120 - 123: catching
130 - 144: picked_caught
180 - 191: falling (180-185 foward, 186-191 backward
200 - 202: ice
203 - 206: fire (203/4 & 205/6)
207 : tired
210 - 212: jump
213 - 214: dash
215 : crouch
216 - 217: dash
218 : stop_running
219 : crouch2 (aus lying)
220 - 229: injured
230 - 231: lying (0=stomach 1=back)
232 - 234: throw_lying_man
I hope this helps DCers for creating characters or a whole mod
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt