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08-17-2011, 02:05 PM
(This post was last modified: 08-17-2011, 02:17 PM by Lauli.)
Deep bounce attack.
I would like too see if you already added the bouncing spark. :P
Does every char get a >>+JA attack?
EDIT: Could be that you already mentioned it somewhere, but is there going to be Julio in alf2?
I'm only posting in this thread lately, haha.
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08-17-2011, 06:09 PM
(This post was last modified: 08-17-2011, 08:31 PM by mfc.)
I can't wait to see its all data coding style deeply until it'll be released!
But I'll have to wait i guess...
Especially These came so interesting to me:
"Bounce attacks", "metal on metal" and "ice/fire immunity".
I'm sure they all are in this forum somewhere but i would like to learn how "metal on metal" works without HEX-Editing...
Because you know, louis&knight has an exception in HEX...
I have a theory about it:
*Other deep leaves a ball with special body on defending frames.
*Then Attacking deep hits that ball with his extra special itr.
*And The ball has that CLING-Clang sound in its hit-frames...
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afaik yinyin works on this alone -> dc only (but one heck of it)
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08-18-2011, 10:34 AM
(This post was last modified: 08-18-2011, 10:35 AM by Lauli.)
Well well, this looks good.
Just what exactly have you changed? Because right now it looks like Davis' falling motion has been coded frame by frame.
Is there any way to get around that?
Dennis rocket kick!
EDIT: I created page 10. You are proud of me now.
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a rocket kick sounds fancier than a knee dash eh?
davis is free falling there - no frame by frame
the only thing i have changed here is adding the visual
i just have to invest some time and tweak the bouncing more
proud page 10
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there is no dvy involved
but i think ive fixed it up
also made it easier for myself to implement more bouncing
all i have to do now is add one opoint in the attack that shall bounce
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