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Character Ray special moves not working
#6
(03-10-2013, 05:52 PM)NinjaExplosive Wrote:  Can you maybe provide a link to download the character? The errors might be some id problems in "ray.dat"

Here is the link to download the character : http://www.lf-empire.de/en/lfe-fileplane...rs/385-ray

I am pasting my edited Ray.dat file as some ID in my LF2 environment are not unique.
You can copy this code and paste it into new File and then work on it.

<bmp_begin>
name: Ray
head: ray\ray_fb.bmp
small: ray\ray_s.bmp
file(0-69): ray\ray_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): ray\ray_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-145): ray\ray_power.bmp w: 179 h: 129 row: 3 col: 2
walking_frame_rate 3
walking_speed 7.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 15.000000
running_speedz 1.600000
heavy_walking_speed 5.700000
heavy_walking_speedz 1.850000
heavy_running_speed 10.200000
heavy_running_speedz 1.000000
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
dash_height -11.000000
dash_distance 24.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>

<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 1 standing
pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 2 standing
pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 3 standing
pic: 3 state: 0 wait: 9 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 4 standing
pic: 2 state: 0 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
(03-10-2013, 07:29 PM)makfighter@lf.in Wrote:  
(03-10-2013, 05:52 PM)NinjaExplosive Wrote:  Can you maybe provide a link to download the character? The errors might be some id problems in "ray.dat"

Here is the link to download the character : http://www.lf-empire.de/en/lfe-fileplane...rs/385-ray

I am pasting my edited Ray.dat file as some ID in my LF2 environment are not unique.
You can copy this code and paste it into new File and then work on it.

<bmp_begin>
name: Ray
head: ray\ray_fb.bmp
small: ray\ray_s.bmp
file(0-69): ray\ray_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): ray\ray_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-145): ray\ray_power.bmp w: 179 h: 129 row: 3 col: 2
walking_frame_rate 3
walking_speed 7.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 15.000000
running_speedz 1.600000
heavy_walking_speed 5.700000
heavy_walking_speedz 1.850000
heavy_running_speed 10.200000
heavy_running_speedz 1.000000
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
dash_height -11.000000
dash_distance 24.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>

<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 1 standing
pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 2 standing
pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 3 standing
pic: 3 state: 0 wait: 9 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 4 standing
pic: 2 state: 0 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 5 walking
pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 6 walking
pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 7 walking
pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 8 walking
pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 38 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>

<frame> 9 running
pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
sound: data\003.wav
bpoint:
x: 48 y: 36
bpoint_end:
wpoint:
kind: 1 x: 57 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

<frame> 10 running
pic: 21 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
bpoint:
x: 50 y: 36
bpoint_end:
wpoint:
kind: 1 x: 50 y: 52 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

<frame> 11 running
pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 244 hit_Fj: 287 hit_Uj: 340 hit_Dj: 370 hit_Da: 300 hit_ja: 375
sound: data\004.wav
bpoint:
x: 46 y: 36
bpoint_end:
wpoint:
kind: 1 x: 26 y: 52 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>

<frame> 12 heavy_obj_walk
pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 36 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 13 heavy_obj_walk
pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 14 heavy_obj_walk
pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 15 heavy_obj_walk
pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 16 heavy_obj_run
pic: 74 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 34 y: 20 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>

<frame> 17 heavy_obj_run
pic: 75 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 34
bpoint_end:
wpoint:
kind: 1 x: 35 y: 20 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
This problem is solved now.
Actually, there is an duplicate ID in data.txt due to which few special moves was not working.
Thanks for your valuable opinion.

Thanks,
Mak
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Messages In This Thread
RE: Character Ray special moves not working - by makfighter@lf.in - 03-10-2013, 07:29 PM



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