maveric doens't work
i've tried to change the order of them...
here's the data text if it helps...
it loads to maveric_ball.dat and crashes
i've tried to change the order of them...
here's the data text if it helps...
Code:
<object>
id: 10 type: 0 file: sprite\maveric\maveric.dat
id: 22 type: 3 file: sprite\maveric\maveric_ball.dat
id: 23 type: 1 file: sprite\maveric\maveric_weapon.dat
id: 52 type: 0 file: data\julian.dat
id: 51 type: 0 file: data\firzen.dat
id: 50 type: 0 file: data\louisEX.dat
id: 38 type: 0 file: data\bat.dat
id: 39 type: 0 file: data\justin.dat
id: 37 type: 0 file: data\knight.dat
id: 36 type: 0 file: data\jan.dat
id: 35 type: 0 file: data\monk.dat
id: 33 type: 0 file: data\jack.dat
id: 5 type: 0 file: data\bluna.dat
id: 227 type: 1 file: data\bluna_sword.dat
id: 230 type: 4 file: data\bluna_star.dat
id: 77 type: 0 file: sprite\beeya\beeya.dat
id: 777 type: 3 file: sprite\beeya\beeya_ball.dat
id: 12 type: 0 file: sprite\volt\volt.dat
id: 53 type: 0 file: sprite\volt\repel.dat
id: 294 type: 3 file: sprite\volt\electricity2.dat
id: 295 type: 3 file: sprite\volt\electricity.dat
id: 296 type: 3 file: sprite\volt\electrode.dat
id: 297 type: 3 file: sprite\volt\bolt.dat
id: 298 type: 3 file: sprite\volt\lightning.dat
id: 299 type: 3 file: sprite\volt\storm.dat
id: 32 type: 0 file: data\mar.dat
id: 30 type: 0 file: data\band.dat
id: 38 type: 0 file: data\aeron.dat
id: 2000 type: 1 file: data\aeron_ww.dat
id: 31 type: 0 file: data\xee.dat
id: 231 type: 1 file: data\xee_arrow.dat
id: 34 type: 0 file: data\wraith_sorcerer.dat
id: 500 type: 3 file: data\wraith_sorcerer_healb.dat
id: 500 type: 0 file: data\Tiger\Tiger.dat
id: 501 type: 3 file: data\Tiger\Tiger_ball.dat
id: 100 type: 1 file: data\weapon0.dat #stick
id: 101 type: 1 file: data\weapon2.dat #hoe
id: 120 type: 1 file: data\weapon4.dat #knife
id: 121 type: 4 file: data\weapon5.dat #baseball
id: 122 type: 6 file: data\weapon6.dat #milk
id: 151 type: 2 file: data\weapon3.dat #wooden_box
id: 123 type: 6 file: data\weapon8.dat #beer
id: 124 type: 1 file: data\weapon9.dat #<
id: 217 type: 2 file: data\weapon10.dat #louis_armour
id: 218 type: 2 file: data\weapon11.dat #louis_armour
id: 300 type: 5 file: data\criminal.dat #criminal
id: 200 type: 3 file: data\john_ball.dat
id: 201 type: 1 file: data\henry_arrow1.dat
id: 202 type: 1 file: data\rudolf_weapon.dat
id: 204 type: 3 file: data\henry_wind.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 209 type: 3 file: data\freeze_ball.dat
id: 210 type: 3 file: data\firen_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 212 type: 3 file: data\freeze_column.dat
id: 213 type: 1 file: data\weapon7.dat #ice_sword
id: 215 type: 3 file: data\dennis_chase.dat
id: 216 type: 3 file: data\jack_ball.dat
id: 219 type: 3 file: data\jan_chaseh.dat
id: 220 type: 3 file: data\jan_chase.dat
id: 221 type: 3 file: data\firzen_chasef.dat
id: 222 type: 3 file: data\firzen_chasei.dat
id: 223 type: 3 file: data\firzen_ball.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 226 type: 3 file: data\justin_ball.dat
id: 228 type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: 180 type: 2 file: bg\sys\mn\check.dat
id: 380 type: 3 file: bg\sys\mn\attack.dat
id: 172 type: 2 file: bg\sys\Eruption\check.dat
id: 173 type: 3 file: bg\sys\Eruption\attack.dat
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>
<file_editing>
data\nothing.txt
<file_editing_end>
<background>
id: 4 file: bg\sys\hkc\bg.dat
id: 2 file: bg\sys\lf\bg.dat
id: 3 file: bg\sys\sp\bg.dat
id: 5 file: bg\sys\gw\bg.dat
id: 6 file: bg\sys\qi\bg.dat
id: 7 file: bg\sys\ft\bg.dat
id: 8 file: bg\sys\bc\bg.dat
id: 13 file: bg\sys\mn\bg.dat
id: 10 file: bg\sys\Eruption\bg.dat
id: 11 file: bg\sys\ac\bg.dat
id: 12 file: bg\sys\gr\bg.dat
id: 14 file: bg\sys\mnwi\bg.dat
id: 15 file: bg\sys\ns\bg.dat
<background_end>
id: 100~199 drop weaponit loads to maveric_ball.dat and crashes
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