07-06-2015, 03:53 PM
So guys, I encountered this bug while doing some data changing which by any means remains unexplained to me.. Please tell me your thoughts about it..
Original Case:
This the case where I found some problem with the file and decided to do some data changing on the matter..
This is the scenario:
As you guys can see there is a hitting sprites problem.. So I decided to move the current attack to a new data file.. Here is the code of the original case:
hitsugaya.dat
hitsugaya_ball.dat
And this is the sprite sheet of hitsugaya_ball.bmp
Current Case:
This is the case after I transferred this attack ball to the new data file..
The scenario:
hitsugaya.dat
hitsugaya_ball1.dat
Sprite sheet of hitsugaya_ball7.bmp
So guys as you can see, there is literally no difference between both codes.. So why exactly is the ball vanishing? Any thoughts on this?
Original Case:
This the case where I found some problem with the file and decided to do some data changing on the matter..
This is the scenario:
As you guys can see there is a hitting sprites problem.. So I decided to move the current attack to a new data file.. Here is the code of the original case:
hitsugaya.dat
Code:
<frame> 235 ice slash
pic: 22 state: 7 wait: 2 next: 236 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100
sound: data\CFC_0474.wav
wpoint:
kind: 1 x: 20 y: 41 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 60000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 236 ice slash
pic: 27 state: 7 wait: 2 next: 237 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
opoint:
kind: 1 x: 117 y: 71 action: 4 dvx: 0 dvy: 0 oid: 298 facing: 30
opoint_end:
wpoint:
kind: 1 x: 32 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 60000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 237 ice slash
pic: 28 state: 7 wait: 2 next: 238 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 56 y: 54 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 60000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 238 ice slash
pic: 29 state: 7 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 56 y: 54 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 60000 w: 43 h: 62
bdy_end:
<frame_end>
hitsugaya_ball.dat
Code:
<bmp_begin>
file(0-11): sprite\sys\Bleach\hitsugaya_ball.bmp w: 129 h: 82 row: 4 col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 4 flying
pic: 8 state: 3000 wait: 1 next: 5 dvx: 15 dvy: 0 dvz: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 9 w: 49 h: 35 dvx: 7 fall: 20 vrest: 10 bdefend: 16 injury: 50 effect: 3
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 49 h: 35
bdy_end:
<frame_end>
<frame> 5 flying
pic: 9 state: 3000 wait: 1 next: 6 dvx: 15 dvy: 0 dvz: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 9 w: 49 h: 35 dvx: 7 fall: 20 vrest: 10 bdefend: 16 injury: 50 effect: 3
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 49 h: 35
bdy_end:
<frame_end>
<frame> 6 flying
pic: 10 state: 3000 wait: 1 next: 7 dvx: 15 dvy: 0 dvz: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 9 w: 49 h: 35 dvx: 7 fall: 20 vrest: 10 bdefend: 16 injury: 50 effect: 3
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 49 h: 35
bdy_end:
<frame_end>
<frame> 7 flying
pic: 11 state: 3000 wait: 0 next: 8 dvx: 15 dvy: 0 dvz: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 9 w: 49 h: 35 dvx: 7 fall: 20 vrest: 10 bdefend: 16 injury: 50 effect: 3
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 49 h: 35
bdy_end:
<frame_end>
<frame> 8 flying
pic: 11 state: 3000 wait: 0 next: 8 dvx: 15 dvy: 0 dvz: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 9 w: 49 h: 35 dvx: 7 fall: 20 vrest: 10 bdefend: 16 injury: 50 effect: 3
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 49 h: 35
bdy_end:
<frame_end>
<frame> 10 hiting
pic: 4 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 5 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 hiting
pic: 6 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 7 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 4 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hit
pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hit
pic: 6 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 hit
pic: 7 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 4 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 5 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 32 rebounding
pic: 6 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 ccenterx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 33 rebounding
pic: 7 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
And this is the sprite sheet of hitsugaya_ball.bmp
Spoiler (Click to View)
This is the case after I transferred this attack ball to the new data file..
The scenario:
hitsugaya.dat
Code:
<frame> 235 ice slash
pic: 22 state: 7 wait: 2 next: 236 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100
sound: data\CFC_0474.wav
wpoint:
kind: 1 x: 20 y: 41 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 60000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 236 ice slash
pic: 27 state: 7 wait: 2 next: 237 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
opoint:
kind: 1 x: 117 y: 71 action: 4 dvx: 0 dvy: 0 oid: 266 facing: 30
opoint_end:
wpoint:
kind: 1 x: 32 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 60000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 237 ice slash
pic: 28 state: 7 wait: 2 next: 238 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 56 y: 54 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 60000 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 238 ice slash
pic: 29 state: 7 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 56 y: 54 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 21 y: 60000 w: 43 h: 62
bdy_end:
<frame_end>
hitsugaya_ball1.dat
Code:
<bmp_begin>
file(0-11): sprite\sys\Bleach\hitsugaya_ball7.bmp w: 129 h: 82 row: 4 col: 3
<bmp_end>
<frame> 4 flying
pic: 8 state: 3000 wait: 1 next: 5 dvx: 15 dvy: 0 dvz: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 9 w: 49 h: 35 dvx: 7 fall: 20 vrest: 10 bdefend: 16 injury: 50 effect: 3
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 49 h: 35
bdy_end:
<frame_end>
<frame> 5 flying
pic: 9 state: 3000 wait: 1 next: 6 dvx: 15 dvy: 0 dvz: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 9 w: 49 h: 35 dvx: 7 fall: 20 vrest: 10 bdefend: 16 injury: 50 effect: 3
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 49 h: 35
bdy_end:
<frame_end>
<frame> 6 flying
pic: 10 state: 3000 wait: 1 next: 7 dvx: 15 dvy: 0 dvz: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 9 w: 49 h: 35 dvx: 7 fall: 20 vrest: 10 bdefend: 16 injury: 50 effect: 3
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 49 h: 35
bdy_end:
<frame_end>
<frame> 7 flying
pic: 11 state: 3000 wait: 0 next: 8 dvx: 15 dvy: 0 dvz: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 9 w: 49 h: 35 dvx: 7 fall: 20 vrest: 10 bdefend: 16 injury: 50 effect: 3
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 49 h: 35
bdy_end:
<frame_end>
<frame> 8 flying
pic: 11 state: 3000 wait: 0 next: 8 dvx: 15 dvy: 0 dvz: 0 centerx: 49 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 9 w: 49 h: 35 dvx: 7 fall: 20 vrest: 10 bdefend: 16 injury: 50 effect: 3
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 49 h: 35
bdy_end:
<frame_end>
<frame> 10 hiting
pic: 4 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 5 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 hiting
pic: 6 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 4 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hit
pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hit
pic: 6 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 4 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 5 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 32 rebounding
pic: 6 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
Sprite sheet of hitsugaya_ball7.bmp
Spoiler (Click to View)