Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ball Vanishing
#1
So guys, I encountered this bug while doing some data changing which by any means remains unexplained to me.. Please tell me your thoughts about it..

Original Case:
This the case where I found some problem with the file and decided to do some data changing on the matter..

This is the scenario:
[Image: 280tc8m.gif]

As you guys can see there is a hitting sprites problem.. So I decided to move the current attack to a new data file.. Here is the code of the original case:

hitsugaya.dat
Code:
<frame> 235 ice slash
   pic: 22  state: 7  wait: 2  next: 236  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 100
sound: data\CFC_0474.wav  
wpoint:
      kind: 1  x: 20  y: 41  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 236 ice slash
   pic: 27  state: 7  wait: 2  next: 237  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\007.wav
   opoint:
      kind: 1  x: 117  y: 71  action: 4  dvx: 0  dvy: 0  oid: 298  facing: 30
   opoint_end:
   wpoint:
      kind: 1  x: 32  y: 53  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 237 ice slash
   pic: 28  state: 7  wait: 2  next: 238  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 56  y: 54  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 238 ice slash
   pic: 29  state: 7  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 56  y: 54  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>

hitsugaya_ball.dat
Code:
<bmp_begin>
file(0-11): sprite\sys\Bleach\hitsugaya_ball.bmp w: 129  h: 82  row: 4  col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>

<frame> 4 flying
   pic: 8  state: 3000  wait: 1  next: 5  dvx: 15  dvy: 0  dvz: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 6 y: 9 w: 49 h: 35  dvx: 7  fall: 20  vrest: 10  bdefend: 16  injury: 50  effect: 3  
   itr_end:
   bdy:
      kind: 0  x: 6 y: 9 w: 49 h: 35
   bdy_end:
<frame_end>

<frame> 5 flying
   pic: 9  state: 3000  wait: 1  next: 6  dvx: 15  dvy: 0  dvz: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 6 y: 9 w: 49 h: 35  dvx: 7  fall: 20  vrest: 10  bdefend: 16  injury: 50  effect: 3  
   itr_end:
   bdy:
      kind: 0  x: 6 y: 9 w: 49 h: 35
   bdy_end:
<frame_end>

<frame> 6 flying
   pic: 10  state: 3000  wait: 1  next: 7  dvx: 15  dvy: 0  dvz: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 6 y: 9 w: 49 h: 35  dvx: 7  fall: 20  vrest: 10  bdefend: 16  injury: 50  effect: 3  
   itr_end:
   bdy:
      kind: 0  x: 6 y: 9 w: 49 h: 35
   bdy_end:
<frame_end>

<frame> 7 flying
   pic: 11  state: 3000  wait: 0  next: 8  dvx: 15  dvy: 0  dvz: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 6 y: 9 w: 49 h: 35  dvx: 7  fall: 20  vrest: 10  bdefend: 16  injury: 50  effect: 3  
   itr_end:
   bdy:
      kind: 0  x: 6 y: 9 w: 49 h: 35
   bdy_end:
<frame_end>

<frame> 8 flying
   pic: 11  state: 3000  wait: 0  next: 8  dvx: 15  dvy: 0  dvz: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 6 y: 9 w: 49 h: 35  dvx: 7  fall: 20  vrest: 10  bdefend: 16  injury: 50  effect: 3  
   itr_end:
   bdy:
      kind: 0  x: 6 y: 9 w: 49 h: 35
   bdy_end:
<frame_end>

<frame> 10 hiting
   pic: 4  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 11 hiting
   pic: 5  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 12 hiting
   pic: 6  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 13 hiting
   pic: 7  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 20 hit
   pic: 4  state: 3002  wait: 1  next: 21  dvx: 0  dvy: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 21 hit
   pic: 5  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 22 hit
   pic: 6  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 23 hit
   pic: 7  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 30 rebounding
   pic: 4  state: 3003  wait: 1  next: 31  dvx: 0  dvy: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 31 rebounding
   pic: 5  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 32 rebounding
   pic: 6  state: 3003  wait: 1  next: 33  dvx: 0  dvy: 0  ccenterx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 33 rebounding
   pic: 7  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

And this is the sprite sheet of hitsugaya_ball.bmp
Current Case:
This is the case after I transferred this attack ball to the new data file..

The scenario:
[Image: 2ckg82.gif]

hitsugaya.dat
Code:
<frame> 235 ice slash
   pic: 22  state: 7  wait: 2  next: 236  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 100
sound: data\CFC_0474.wav  
wpoint:
      kind: 1  x: 20  y: 41  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 236 ice slash
   pic: 27  state: 7  wait: 2  next: 237  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\007.wav
   opoint:
      kind: 1  x: 117  y: 71  action: 4  dvx: 0  dvy: 0  oid: 266  facing: 30
   opoint_end:
   wpoint:
      kind: 1  x: 32  y: 53  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 237 ice slash
   pic: 28  state: 7  wait: 2  next: 238  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 56  y: 54  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 238 ice slash
   pic: 29  state: 7  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 56  y: 54  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
  bdy:
      kind: 0  x: 21  y: 80000  w: 43  h: 62
  bdy_end:
  bdy:
      kind: 0  x: 21  y: 60000  w: 43  h: 62
  bdy_end:
<frame_end>

hitsugaya_ball1.dat
Code:
<bmp_begin>
file(0-11): sprite\sys\Bleach\hitsugaya_ball7.bmp w: 129  h: 82  row: 4  col: 3
<bmp_end>

<frame> 4 flying
   pic: 8  state: 3000  wait: 1  next: 5  dvx: 15  dvy: 0  dvz: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 6 y: 9 w: 49 h: 35  dvx: 7  fall: 20  vrest: 10  bdefend: 16  injury: 50  effect: 3  
   itr_end:
   bdy:
      kind: 0  x: 6 y: 9 w: 49 h: 35
   bdy_end:
<frame_end>

<frame> 5 flying
   pic: 9  state: 3000  wait: 1  next: 6  dvx: 15  dvy: 0  dvz: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 6 y: 9 w: 49 h: 35  dvx: 7  fall: 20  vrest: 10  bdefend: 16  injury: 50  effect: 3  
   itr_end:
   bdy:
      kind: 0  x: 6 y: 9 w: 49 h: 35
   bdy_end:
<frame_end>

<frame> 6 flying
   pic: 10  state: 3000  wait: 1  next: 7  dvx: 15  dvy: 0  dvz: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 6 y: 9 w: 49 h: 35  dvx: 7  fall: 20  vrest: 10  bdefend: 16  injury: 50  effect: 3  
   itr_end:
   bdy:
      kind: 0  x: 6 y: 9 w: 49 h: 35
   bdy_end:
<frame_end>

<frame> 7 flying
   pic: 11  state: 3000  wait: 0  next: 8  dvx: 15  dvy: 0  dvz: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 6 y: 9 w: 49 h: 35  dvx: 7  fall: 20  vrest: 10  bdefend: 16  injury: 50  effect: 3  
   itr_end:
   bdy:
      kind: 0  x: 6 y: 9 w: 49 h: 35
   bdy_end:
<frame_end>

<frame> 8 flying
   pic: 11  state: 3000  wait: 0  next: 8  dvx: 15  dvy: 0  dvz: 0  centerx: 49  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 6 y: 9 w: 49 h: 35  dvx: 7  fall: 20  vrest: 10  bdefend: 16  injury: 50  effect: 3  
   itr_end:
   bdy:
      kind: 0  x: 6 y: 9 w: 49 h: 35
   bdy_end:
<frame_end>

<frame> 10 hiting
   pic: 4  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 11 hiting
   pic: 5  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 12 hiting
   pic: 6  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 20 hit
   pic: 4  state: 3002  wait: 1  next: 21  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 21 hit
   pic: 5  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 22 hit
   pic: 6  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 30 rebounding
   pic: 4  state: 3003  wait: 1  next: 31  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 31 rebounding
   pic: 5  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 32 rebounding
   pic: 6  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 61  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

Sprite sheet of hitsugaya_ball7.bmp
So guys as you can see, there is literally no difference between both codes.. So why exactly is the ball vanishing? Any thoughts on this?
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
[Image: 11twnjn.png]
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
I need a spriter to help in my All Stars Project.. So if anyone interested, please contact me.
Reply
Thanks given by:
#2
You changed the opoint's "oid" in histugaya.dat from "oid: 298" to "oid: 266". Did you update the id used in data.txt for hitsugaya_ball1.dat to reflect this change?

That's the only explanation possible, there's nothing wrong with the data itself.

As long as you see only shadows appear, it most likely means you are spawning something that doesn't exist.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by: T.O.R.N.A.D.O
#3
Yes I did change the id: 266 to hitsugaya_ball1.dat.. I can't really think of any way how an error like this could happen.. We did see the balls getting summoned before they get vanished.. Just for safety's sake, here is the data.txt I used in my mod..

Code:
<object>
id:  30  type: 0  file: data\char\marine1.dat
id:  31  type: 0  file: data\char\hollow.dat
id:  32  type: 0  file: data\char\hollow3.dat
id:  33  type: 0  file: data\char\naruto_clone.dat
id:  34  type: 0  file: data\char\ninja1.dat
id:  35  type: 0  file: data\char\ninja2.dat
id:  50  type: 0  file: data\char\chibi.dat
id:  1   type: 0  file: data\char\naruto.dat
id:  2   type: 0  file: data\char\sasuke.dat
id:  12  type: 0  file: data\char\itachi.dat
id:  3   type: 0  file: data\char\goku.dat
id:  36  type: 0  file: data\char\ssjgoku.dat
id:  14  type: 0  file: data\char\vegeta.dat
id:  4   type: 0  file: data\char\ichigo.dat
id:  37  type: 0  file: data\char\bankai.dat
#id:  12  type: 0  file: data\char\renji.dat
id:  20  type: 0  file: data\char\hitsugaya.dat
id:  21  type: 0  file: data\char\byakuya.dat
id:  13  type: 0  file: data\char\luffy.dat
id:  55  type: 0  file: data\char\ges.dat
id:  10  type: 0  file: data\char\zoro.dat
id:  22  type: 0  file: data\char\sanji.dat
id:  23  type: 0  file: data\char\MRKPHX.dat
id:  5   type: 0  file: data\char\tsuna.dat
id:  9   type: 0  file: data\char\hibari.dat
id:  17  type: 0  file: data\char\gon.dat
id:  19  type: 0  file: data\char\killua.dat
id:  7   type: 0  file: data\char\yugi.dat
id:  11  type: 0  file: data\char\edward.dat
id:  15  type: 0  file: data\char\natsu.dat
id:  18  type: 0  file: data\char\oga.dat
id:  8   type: 0  file: data\char\yusuke.dat

id: 120  type: 1  file: data\weapons\weapon4.dat   #kunai
id: 121  type: 4  file: data\weapons\weapon5.dat   #shuriken
id: 122  type: 6  file: data\weapons\weapon6.dat   #health
id: 123  type: 6  file: data\weapons\weapon8.dat   #mp_charge
id: 243  type: 1  file: data\weapons\bandana.dat   #natsu
id: 151  type: 2  file: data\weapons\log.dat       #log

id: 200  type: 3  file: data\powers\sakura_ball.dat
#id: 201  type: 3  file: data\powers\renji_effects.dat
id: 202  type: 3  file: data\powers\hollow_effects.dat
id: 203  type: 3  file: data\powers\spiritbomb.dat
id: 204  type: 3  file: data\powers\wind.dat
id: 205  type: 3  file: data\powers\poison.dat
id: 206  type: 3  file: data\powers\vegeta_power.dat
id: 207  type: 3  file: data\powers\special_tsu.dat
id: 208  type: 3  file: data\powers\charge.dat
id: 209  type: 3  file: data\powers\henry_wind.dat
id: 210  type: 3  file: data\powers\katon_ball.dat
id: 211  type: 3  file: data\powers\firen_flame.dat
id: 212  type: 3  file: data\powers\freeze_column.dat
id: 213  type: 3  file: data\powers\firzen_ball.dat
id: 214  type: 3  file: data\powers\flash.dat
id: 215  type: 3  file: data\powers\frog.dat
id: 216  type: 3  file: data\powers\doggy.dat
id: 217  type: 3  file: data\powers\crow_2.dat
id: 218  type: 3  file: data\powers\kidou.dat
id: 219  type: 3  file: data\powers\orihime_ball.dat  #heal
id: 220  type: 3  file: data\powers\zoro_slash.dat
id: 221  type: 3  file: data\powers\zoro_slash2.dat
id: 222  type: 3  file: data\powers\white_lightning.dat
id: 223  type: 3  file: data\powers\light.dat
id: 224  type: 3  file: data\powers\kamehameha.dat
id: 225  type: 3  file: data\powers\snake.dat
id: 226  type: 3  file: data\powers\coffin.dat
id: 227  type: 3  file: data\powers\zoro_slash3.dat
id: 228  type: 3  file: data\powers\white_gor.dat
id: 229  type: 3  file: data\powers\rasenshuriken.dat
id: 230  type: 3  file: data\powers\goku_ball.dat
id: 231  type: 3  file: data\powers\killua_special.dat
id: 232  type: 3  file: data\powers\yusuke_special_1.dat
id: 233  type: 3  file: data\powers\yusuke_special_2.dat
id: 234  type: 3  file: data\powers\yusuke_special_3.dat
id: 235  type: 3  file: data\powers\tsuna_flame.dat
id: 240  type: 3  file: data\powers\duel.dat
id: 241  type: 3  file: data\powers\cero.dat
id: 242  type: 3  file: data\powers\zor_slashx.dat
id: 245  type: 3  file: data\powers\gsb.dat
id: 247  type: 3  file: data\powers\gsb2.dat
id: 252  type: 3  file: data\powers\gatl.dat
id: 253  type: 3  file: data\powers\ichigo_ball.dat
id: 255  type: 3  file: data\powers\bankai_ball.dat
id: 258  type: 3  file: data\powers\bankai_attack.dat
id: 259  type: 3  file: data\powers\Oga_ball.dat
id: 260  type: 1  file: data\powers\ichigo_ball2.dat   #air_getsuga
id: 261  type: 3  file: data\powers\gs_effects.dat
id: 265  type: 1  file: data\powers\hitsugaya_ball3.dat
id: 266  type: 1  file: data\powers\hitsugaya_ball1.dat
id: 280  type: 3  file: data\powers\Gon_special.dat
id: 281  type: 3  file: data\powers\gcaba.dat
id: 294  type: 3  file: data\powers\hitsugaya_ball2.dat
id: 295  type: 3  file: data\powers\hitsugaya_dragon.dat
id: 298  type: 3  file: data\powers\hitsugaya_ball.dat
#id: 400  type: 3  file: data\powers\koma_1.dat
id: 401  type: 3  file: data\powers\senbonzakura.dat
id: 402  type: 3  file: data\powers\senbonzakura2.dat
id: 405  type: 3  file: data\powers\byakuya_swords.dat
id: 406  type: 3  file: data\powers\byakuya_swords2.dat
id: 407  type: 3  file: data\powers\chidori_sword.dat
id: 408  type: 3  file: data\powers\katon_big.dat
id: 409  type: 3  file: data\powers\natsu_big.dat
id: 419  type: 3  file: data\powers\chiyo_kunais.dat
id: 434  type: 1  file: data\powers\rasengan_ball.dat  #rasengan
id: 435  type: 3  file: data\powers\drunken.dat
id: 440  type: 3  file: data\powers\chidori.dat
id: 441  type: 3  file: data\powers\summons.dat
id: 462  type: 3  file: data\powers\shadow.dat

id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>

<file_editing>
data\nothing.txt
<file_editing_end>

<background>
id: 4    file: bg\sys\tt\bg.dat
id: 3    file: bg\sys\HokageMeet\bg.dat
id: 5    file: bg\sys\thr\bg.dat
id: 6    file: bg\sys\milfbase\bg.dat
id: 10    file: bg\sys\mgn\bg.dat
id: 1    file: bg\sys\yugi\bg.dat
id: 9    file: bg\sys\ibg\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 27    file: bg\sys\ancient_fall\bg.dat
id: 8    file: bg\sys\bc\bg.dat
id: 7    file: bg\sys\qi\bg.dat
<background_end>

id: 100~199 drop weapon
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
[Image: 11twnjn.png]
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
I need a spriter to help in my All Stars Project.. So if anyone interested, please contact me.
Reply
Thanks given by:
#4
Your id 266 uses type 1, which causes it to be a light weapon, drop to the floor and go to the (probably nonexisting) "weapon on ground" frames. Change it to type 3 and you should be good to go!
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by: T.O.R.N.A.D.O , Rhino.Freak
#5
Yes that fixed the problem.. I can't believe how lame this was. Still thanks for helping me out.. :D
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
[Image: 11twnjn.png]
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬
I need a spriter to help in my All Stars Project.. So if anyone interested, please contact me.
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)