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Weapon: attack that desapir weapons.
#1
I tryed to put next: 1280 in the weapons data but it didnt worked
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#2
Interesting.

Try transforming a character who used next: 1280 into a weapon.
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#3
When you transform a char into weapon or attack the game crush.
Any other ideas?
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#4
Give the weapon a small: picture and it won't crash (also face/other character related bmp_begin things to prevent crashing later).
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#5
I found a way to desapir weapons!: make them transform into itself.
But I stil have one problem.
How can I make an attack which cause the weapon go to frame: x?
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#6
(04-29-2015, 02:16 PM)TheAlr Wrote:  I found a way to desapir weapons!: make them transform into itself.
That probably only happens because the weapon has no secondary sprite sheet (pic 140 onwards as used in bandit.dat etc).

To force a weapon into a certain frame just change the weaponact: of a character frames wpoint.
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#7
(04-29-2015, 02:16 PM)TheAlr Wrote:  I found a way to desapir weapons!: make them transform into itself.
But I stil have one problem.
How can I make an attack which cause the weapon go to frame: x?

I need a ball which will do that.
If Ill make invisible player who pick it with weaponact: x people could choose him to play with him.
so I need a ball which make the weapon go to spetific frame
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#8
Under what circumstances? What for?
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#9
Is the weapon specific or general?
If specific you can put special bdy to weapon and special itr on ball, so nothing else can hit the weapon, only the ball, which in fact brings weapon to hit frame.

But if you want a normal weapon, then it might be done by using some ik8 techniques, to shift objects to certain frames :/
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#10
I already tryed itr/k8 with effect 4 so it will not hit characters but it hit only chars and not weapons.
I want to do it on a general weapon.
I need an itr which make weapons(not chars) to go to spesific frame.
How can I do that?
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