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[Char) Daniel
#1
Basic movements

Standing
[Image: standing_zpshtr1ko99.gif]

Walking
[Image: walking2_zpszw00z3na.gif]

Running
[Image: running_zpsdcwqshhz.gif]

Punching
[Image: punching%20new_zpstrykz3be.gif]

Super Punch
1) [Image: super%20punch1_zpsi4ed7bhj.gif]
2) [Image: super%20punch2_zpsxqxayscv.gif]

Backward falling
[Image: falling%20backward_zpsvmujdatk.gif]

Rowing and crouching
[Image: runrowcrouch_zpssxw9ga9j.gif]

Special attacks:
- D^J Teleport to enemy
- DvJ Teleport to friend
- DvA / D^A teleportation combo
Feel free to use materials made for LF2 extended, such as the sprites for Daniel. You can choose to continue it or to use the sprites for a new character. You can find the subforum for LF2 extended under 'projects'.
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#2
Super punch
[Image: super%20punch_zpsi1cyxb89.gif] edit -> [Image: super%20punch2_zpsxqxayscv.gif]

Next I'll do the backward falling, so I will hopefully catch up with JoHo15 ^^


edit2: some progress on the backward falling: [Image: progress_zps7nnbh4we.png]
Feel free to use materials made for LF2 extended, such as the sprites for Daniel. You can choose to continue it or to use the sprites for a new character. You can find the subforum for LF2 extended under 'projects'.
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Thanks given by: Rhino.Freak
#3
I felt more like finishing the super punch first, so I'll do the last 3 frames of the backward falling when I'm done with this super punch :p

[Image: full1_zps9kku8e4r.gif]
[Image: sprites_zps0bt9cm4d.png]

Comments please?

(oh yea, will add the orb to his shirt when everything else is fine ;))

I do feel my spriting skills are improving by the way :D
Feel free to use materials made for LF2 extended, such as the sprites for Daniel. You can choose to continue it or to use the sprites for a new character. You can find the subforum for LF2 extended under 'projects'.
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Thanks given by: Ariel
#4
(05-08-2015, 04:19 PM)Memento Wrote:  I felt more like finishing the super punch first, so I'll do the last 3 frames of the backward falling when I'm done with this super punch :p

[Image: full1_zpsaszcejhn.gif]
[Image: sprites_zpsgrzlcx4l.png]

Comments please?

(oh yea, will add the orb to his shirt when everything else is fine ;))

I do feel my spriting skills are improving by the way :D

looks awesome, 1 thing bothers me
i think u should add 1 more frame when he take his hand off the ground in the last row
it looks too fast and weird that suddenly bend
[Image: p45mycA.png]
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Thanks given by: Memento
#5
would low kick work sinco from what I learned from some chars i've seen that they dont have full body bdy while standing and stuff
Useless
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Thanks given by: Memento
#6
Good point. I'll try if I can make it look good in game.

Should be alright I think, sliding works fine also
Feel free to use materials made for LF2 extended, such as the sprites for Daniel. You can choose to continue it or to use the sprites for a new character. You can find the subforum for LF2 extended under 'projects'.
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Thanks given by: Mono
#7
(04-25-2015, 03:31 PM)Memento Wrote:  Walking (animation is a bit slower than in-game :p)
[Image: walking_zps8n5at2ue.gif]


Punching
[Image: punching_zps0fin0vtw.gif]

in walking the head should move as well. when the legs are straight line to the ground it should go up a bit.

for punching, I advice adding 1 frame after each punch to make it more smooth. its a principle of animation u cant just stop sth in an instance. let the motion kinda fate out.

realy QUICK edit not perfect just so you get what I mean:

[Image: punching_zps0fin0vtwedit_by_janisarcane-d8sqixf.gif]
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Thanks given by: Ariel , Memento
#8
(05-08-2015, 04:41 PM)Ariel Wrote:  i think u should add 1 more frame when he take his hand off the ground in the last row
it looks too fast and weird that suddenly bend

Done!
[Image: super%20punch1_zpsi4ed7bhj.gif]

(05-09-2015, 05:41 PM)Arcane Wrote:  
(04-25-2015, 03:31 PM)Memento Wrote:  Walking (animation is a bit slower than in-game :p)
[Image: walking_zps8n5at2ue.gif]


Punching
[Image: punching_zps0fin0vtw.gif]

in walking the head should move as well. when the legs are straight line to the ground it should go up a bit.

for punching, I advice adding 1 frame after each punch to make it more smooth. its a principle of animation u cant just stop sth in an instance. let the motion kinda fate out.

realy QUICK edit not perfect just so you get what I mean:

[Image: punching_zps0fin0vtwedit_by_janisarcane-d8sqixf.gif]

I'll fix those things later tonight hopefully, if not, then tomorrow
Feel free to use materials made for LF2 extended, such as the sprites for Daniel. You can choose to continue it or to use the sprites for a new character. You can find the subforum for LF2 extended under 'projects'.
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Thanks given by: Marko , JoHo15 , Ariel
#9
Backward falling:
[Image: falling%20backward_zpsh6ru1z1j.gif]

with orb:
[Image: falling%20backward_zpsvmujdatk.gif]

Rowing and crouching:
[Image: runrowcrouch_zpssxw9ga9j.gif]

Edited walking, not sure if this is better:
[Image: walking2_zpszw00z3na.gif]

Edited punching:
[Image: punching%20new_zpstrykz3be.gif]


Shall we name him Daniel by the way? I think the name fits him and it fits the game (like someone (I think Marko?) pointed out, Marti and Starsky used popular names for their characters.
Feel free to use materials made for LF2 extended, such as the sprites for Daniel. You can choose to continue it or to use the sprites for a new character. You can find the subforum for LF2 extended under 'projects'.
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Thanks given by: Mono
#10
Josh, Drake, Spencer, Brian, Lance but I also like Daniel
Useless
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Thanks given by: Memento




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