04-10-2015, 03:07 PM
(04-10-2015, 02:57 PM)Kim_Bo Wrote: I don't think my C# skills are at this level, but this would be great to see the source.Developing the features/parsing or connecting the visual editor to the text based one does not really require much/any DC knowledge.
I think there is much DC knowledge needed to develop tool we all wish for. And I am actually DC nOOb :P
Think that if You would release source for public, lots of people would like to get this only to put their names and release as its own product.
Also I'm not worried about anyone forking this on github and only changing the about to untrue credits. At all. The possibility of someone actually improving it should far outweigh someone making a fool of himself (including me making probably awful code public). I should look into doing this either way.
(04-10-2015, 02:57 PM)Kim_Bo Wrote: Yeah I've heard. But also wondering how to enable the real 'in flight DC performance'. I mean without game crashing even if lots of frames would be edited at once.Magic of c++ in Someone elses hands. Or more precisely: knowing how to hook into another application and applying all our knowledge about LF2s internal addresses to replace memory directly. Not my forte.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves