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I don't want to control the ball.
#11
(03-18-2015, 04:18 PM)STM1993 Wrote:  
(03-18-2015, 04:05 PM)Deep Wrote:  Pff..
It worked but when it hits the enemy, he gets teleported outside screen.

Did you accidentally put "dvx: 550" in your itr?
[Image: 3co1anN.png]
Because that's wrong. That'd make your enemy fly really really far when hit.

Yeah.
I dunno how it got changed to 550.
thanks, got a lot from here.
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#12
[Image: by6Itnl.jpg]


this one looks hellish
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#13
Don't wanna create a new thread for this. I changed freeze column's ice effect to fire effect, but when he does this, it works perfectly but I am not able to break the column and also my attacks stucks before the column, the opponents can break it and it's fine but I'm not able to break it. :\

    DC-Code:
<frame> 0 column
   pic: 0  state: 15  wait: 1  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 44  centery: 111  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 3  y: 59  w: 42  h: 51  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 3  y: 59  w: 42  h: 51
   bdy_end:
<frame_end>
 
<frame> 1 column
   pic: 1  state: 15  wait: 2  next: 2  dvx: 0  dvy: 0  dvz: 0  centerx: 48  centery: 111  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\072.wav 
   itr:
      kind: 0  x: 14  y: 7  w: 66  h: 101  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 14  y: 7  w: 66  h: 101
   bdy_end:
<frame_end>
 
<frame> 2 column
   pic: 2  state: 15  wait: 2  next: 3  dvx: 0  dvy: 0  dvz: 0  centerx: 51  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 14  y: 15  w: 70  h: 95  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 14  y: 15  w: 70  h: 95
   bdy_end:
<frame_end>
 
<frame> 3 column
   pic: 3  state: 15  wait: 4  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 14  y: 15  w: 70  h: 95  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 18  y: 12  w: 66  h: 98
   bdy_end:
<frame_end>
 
<frame> 4 column
   pic: 4  state: 3000  wait: 3  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 6  y: 7  w: 74  h: 98  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 6  y: 7  w: 74  h: 98
   bdy_end:
<frame_end>
 
<frame> 5 column
   pic: 5  state: 3000  wait: 175  next: 6  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 4  y: 13  w: 62  h: 95  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 4  y: 13  w: 62  h: 95
   bdy_end:
<frame_end>
 
<frame> 6 column
   pic: 5  state: 13  wait: 1  next: 40  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 10 hitting
   pic: 6  state: 13  wait: 1  next: 40  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 20 hit
   pic: 6  state: 13  wait: 1  next: 40  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 30 rebounding
   pic: 6  state: 13  wait: 1  next: 40  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 40 disappear
   pic: 6  state: 15  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 107  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 50 column
   pic: 7  state: 15  wait: 1  next: 51  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 111  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 3  y: 59  w: 42  h: 51  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 3  y: 59  w: 42  h: 51
   bdy_end:
<frame_end>
 
<frame> 51 column
   pic: 8  state: 15  wait: 2  next: 52  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 111  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\072.wav 
   itr:
      kind: 0  x: 12  y: 20  w: 57  h: 87  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 12  y: 20  w: 57  h: 87
   bdy_end:
<frame_end>
 
<frame> 52 column
   pic: 9  state: 15  wait: 2  next: 53  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 14  y: 26  w: 65  h: 84  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 14  y: 26  w: 65  h: 84
   bdy_end:
<frame_end>
 
<frame> 53 column
   pic: 10  state: 15  wait: 4  next: 54  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 5  y: 23  w: 65  h: 84  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 4  y: 20  w: 68  h: 90
   bdy_end:
<frame_end>
 
<frame> 54 column
   pic: 11  state: 3000  wait: 3  next: 55  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 11  y: 19  w: 66  h: 91  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 11  y: 19  w: 66  h: 91
   bdy_end:
<frame_end>
 
<frame> 55 column
   pic: 12  state: 3000  wait: 175  next: 56  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 13  y: 19  w: 64  h: 89  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 13  y: 19  w: 64  h: 89
   bdy_end:
<frame_end>
 
<frame> 56 column
   pic: 13  state: 13  wait: 1  next: 40  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 60 column
   pic: 14  state: 15  wait: 1  next: 61  dvx: 0  dvy: 0  dvz: 0  centerx: 25  centery: 111  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 83  w: 26  h: 25  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 16  y: 83  w: 26  h: 25
   bdy_end:
<frame_end>
 
<frame> 61 column
   pic: 15  state: 15  wait: 2  next: 62  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 111  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\072.wav 
   itr:
      kind: 0  x: 23  y: 44  w: 41  h: 64  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 23  y: 44  w: 41  h: 64
   bdy_end:
<frame_end>
 
<frame> 62 column
   pic: 16  state: 15  wait: 2  next: 63  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 17  y: 44  w: 54  h: 58  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 17  y: 44  w: 54  h: 58
   bdy_end:
<frame_end>
 
<frame> 63 column
   pic: 17  state: 15  wait: 4  next: 64  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 11  y: 27  w: 51  h: 79  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 60  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 10  y: 28  w: 54  h: 79
   bdy_end:
<frame_end>
 
<frame> 64 column
   pic: 18  state: 3000  wait: 3  next: 65  dvx: 0  dvy: 0  dvz: 0  centerx: 33  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 6  y: 29  w: 56  h: 78  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 6  y: 29  w: 56  h: 78
   bdy_end:
<frame_end>
 
<frame> 65 column
   pic: 19  state: 3000  wait: 175  next: 66  dvx: 0  dvy: 0  dvz: 0  centerx: 37  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 13  y: 30  w: 50  h: 75  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 13  y: 30  w: 50  h: 75
   bdy_end:
<frame_end>
 
<frame> 66 column
   pic: 20  state: 13  wait: 1  next: 40  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 70 column
   pic: 21  state: 15  wait: 1  next: 71  dvx: 0  dvy: 0  dvz: 0  centerx: 30  centery: 111  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 83  w: 26  h: 25  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 40  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 16  y: 83  w: 26  h: 25
   bdy_end:
<frame_end>
 
<frame> 71 column
   pic: 22  state: 15  wait: 2  next: 72  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 111  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\072.wav 
   itr:
      kind: 0  x: 21  y: 62  w: 28  h: 48  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 40  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 63  w: 26  h: 47
   bdy_end:
<frame_end>
 
<frame> 72 column
   pic: 23  state: 15  wait: 2  next: 73  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 26  y: 55  w: 28  h: 57  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 40  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 25  y: 55  w: 30  h: 56
   bdy_end:
<frame_end>
 
<frame> 73 column
   pic: 24  state: 15  wait: 4  next: 74  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 18  y: 51  w: 38  h: 58  dvx: 7  dvy: -10  fall: 70  vrest: 50  bdefend: 16  injury: 40  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 19  y: 53  w: 38  h: 57
   bdy_end:
<frame_end>
 
<frame> 74 column
   pic: 25  state: 3000  wait: 3  next: 75  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 20  y: 51  w: 35  h: 57  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 19  y: 49  w: 36  h: 57
   bdy_end:
<frame_end>
 
<frame> 75 column
   pic: 26  state: 3000  wait: 175  next: 76  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 18  y: 51  w: 38  h: 58  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 18  y: 51  w: 38  h: 58
   bdy_end:
<frame_end>
 
<frame> 76 column
   pic: 27  state: 18  wait: 1  next: 40  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
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#14
I'm not too sure about this one, but I'll try to explain.

Part of the reason is because you are not using ID 212 - the default ID for Freeze icicles. It has nothing to do with changing your effect.

The other reason is because icicles are spawned using a column_mother ball which in turn opoints the icicles themselves. If Freeze spawned his own icicles directly, he can hit his own icicles. I don't know why this happens (allies can hit your balls too), so unfortunately I can't offer you a solution.
[Image: uMSShyX.png]
~Spy_The_Man1993~
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#15
Actually I don't think you're supposed to add itrs effects on kind 14 itrs. They'll work on itr/k0s I suppose.

Edit: I had a go, changed all the effects of the kind0 itrs to 2 and changed the fall values to 70. Didn't get any of the reported behaviour:
Deep Wrote:I am not able to break the column and also my attacks stucks before the column, the opponents can break it and it's fine but I'm not able to break it.
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#16
Hey Deep, I just did a quick experiment with this again. I remembered a solution, but you would need to make a slight compromise.

Try using state 10 (caught) instead of state 3000 at the last 2 frames of the icicles. Now the ice can be hit by anyone... including itself. In order to prevent the icicles from hitting itself, what you can do is make the icicles take longer to become fully formed or add some frames where the icicles momentarily cannot be damaged by itself (ie: not state 10). Problem solved... mostly!

By the way, for your fire effect, I recommend you use effect: 21 instead of effect: 2. Because with effect 2, you can hit an enemy who is already on fire - so potentially you can hit the enemy 3 times which may be quite overpowered. Freeze icicles are not supposed to hit enemies who are already frozen (which use effect 30 instead of 3).

(03-19-2015, 05:38 PM)Electric Shock Wrote:  Actually I don't think you're supposed to add itrs effects on kind 14 itrs. They'll work on itr/k0s I suppose.
Edit: I had a go, changed all the effects of the kind0 itrs to 2 and changed the fall values to 70. Didn't get any of the reported behaviour:
It only happens if you use a different id. If you are still using id: 212, then the reported behaviour does not happen. Remember, you need to change the column_mother frames to opoint a different id too.
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