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Stickman fighter
#1
Hi everyone after a long learning of programming languages i was able to make a game on java

using library java.awt which is a built in library

heres the link for it the only requirement is java should be on your computer thanks

http://www.mediafire.com/download/eylqj5...ighter.rar

Credits
-Ali zain for images
-rahim ghulam hussain for menu class
-danish sikander (me) for rest of the coding

if you want the game's code then pm me 

also if someone is willing to join me in project or ideas can post it here or pm me

thanks 

 
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#2
After I pick a map/level, I press enter and it shows the whole screen fill with that level for a split second then I get a black screen.
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#3
I am having the same black screen problem too. Seems like your whole viewport is being translated to the far right of the screen: http://prntscr.com/4ot7x8
Regardless. One thing that caught my attention was the size of the game, a 15.3 MBs. That's quite enough for a lot of content. Or so I thought. The way you're having the menus' assets is ridiculous. You're saving a whole copy for the whole menu for every selection highlited! This is wrong!
What you could've done is seperating, say the main menu for instance, into the BG layer alone and it's selections. You're then going to put the selections together wiht their highlights into a grid just like how you did wiht the stickmen. Once you do that, you're just going to render the selections onto the screen independently. For the highlited selection however, you're going to render the highlited selection from the grid instead.

Consider giving your directories more consistent names also. You've got "menu", "CONTROL", "backgrd" and "yack" ?_?. You might also further put these folders into one "system" folder to make stuff look more organized.
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#4
(09-21-2014, 04:51 AM)A-MAN Wrote:  I am having the same black screen problem too. Seems like your whole viewport is being translated to the far right of the screen: http://prntscr.com/4ot7x8
Regardless. One thing that caught my attention was the size of the game, a 15.3 MBs. That's quite enough for a lot of content. Or so I thought. The way you're having the menus' assets is ridiculous. You're saving a whole copy for the whole menu for every selection highlited! This is wrong!
What you could've done is seperating, say the main menu for instance, into the BG layer alone and it's selections. You're then going to put the selections together wiht their highlights into a grid just like how you did wiht the stickmen. Once you do that, you're just going to render the selections onto the screen independently. For the highlited selection however, you're going to render the highlited selection from the grid instead.

Consider giving your directories more consistent names also. You've got "menu", "CONTROL", "backgrd" and "yack" ?_?. You might also further put these folders into one "system" folder to make stuff look more organized.
ok i will check out that black screen prob

the second thing you said i could have done it like that thats true but at that time i was in a rush i had to submit this to the teacher but i will do that thanks 

the third thing i will do that to.


 
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#5
http://www.mediafire.com/download/eylqj5...ighter.rar update..
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#6
hmmm, for me now when I pick a level it changes to that level. But that's it. Nothing happens after that.
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