08-01-2013, 10:58 AM
Version 1.06 released
Damn, the last one was annoying.
Previously, GoB was just a T3, hitting something and proceeding to an explosion display.
Now it's the sprite, being 'spawned' just below surface (centery:0), moving 25 pxl up on the z axis to make the display correct without overlapping anything, all whilst spawning an invisible hit detection T3 utilizing a kind:9, which will, upon triggering on an enemy character, initiate the explosion whilst spawning a fake T0 body to make the off-set circle sprite disappear.
Only 2 issues:
1. on the upper border the circle is 25pxl off the actual trigger+explosion
2. Forgot what was the 2...
Working on the AI next.
Quote:v1.06
-Fixed a bug where the Soul Beam healing stars were utilizing an incorrect opoint
-Apparently itr/kind:8 + injury: 1 = instant full heal. Fixed Shield of Vanguard.
-Disabled Z-aiming for Soul Beam
-Realigned the spawned star fx on Soul Beam
-Fixed Gates of Babylon having a shadow
-Fixed Gates of Babylon displaying in front of characters who were standing 'behind it'
Damn, the last one was annoying.
Previously, GoB was just a T3, hitting something and proceeding to an explosion display.
Now it's the sprite, being 'spawned' just below surface (centery:0), moving 25 pxl up on the z axis to make the display correct without overlapping anything, all whilst spawning an invisible hit detection T3 utilizing a kind:9, which will, upon triggering on an enemy character, initiate the explosion whilst spawning a fake T0 body to make the off-set circle sprite disappear.
Only 2 issues:
1. on the upper border the circle is 25pxl off the actual trigger+explosion
2. Forgot what was the 2...
Working on the AI next.
My Creations: (Click to View)
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka