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Fusion of two objects
#11
(06-18-2013, 04:39 PM)The Hari Wrote:  Same/different team
Same/different direction (Actually, doesn't really matter, they should react where there are two the same objects on the background.)
Start up only/any time
Projectiles with/without rebounding ability

Things to have only in the start up frames:
state 3000 and special matching itr and bdy

You will need to experiment a little with the itr kind and the itr/bdy sequence inside the frame to send one of the two into hit/rebound and the other to hitting so you get a disappearing and a fusion object.
If you cannot avoid simultaneous hits with both going to the same frame you will need to test other interacting methods to find one that gives one of the two objects an advantage.
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#12
(06-18-2013, 02:10 PM)YinYin Wrote:  Again there are many different possible conditions - so under which ones do you want this to happen?
Same/different team?
Same/different direction?
Start up only/any time?
Projectiles with/without rebounding ability?

I'd like to make something with objects from the same team, same direction, anytime, without rebounding ability. How could it be done? I haven't seen any examples for that..

Thanks!
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