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Robyn
#33
(08-03-2013, 11:15 PM)The Hari Wrote:  First small problem is his jump weapon attack, when he shooting arrow. Because after shot, weapon goes to frame 40, I gave it a itr: kind: 8 to change frame and set it propely in air. But then arrow is spawning in weird place and I have no idea how to correct it. Changing coordinates doesn't help.
Well using itr kind 8 sets its coordinates to the character. You would have to quickly correct it with a large dvx value, stop with 550, and then reset the actual dvx value it's supposed to use. This might however delay the whole thing too much (not to mention z movement still acting during this procedure). If you are holding weapons at an unique angle in the jump frame you could transform the arrow into a second jump version there (and back to normal in all other frames). Everything else I can think of would kill z motion due to creating a new object so that's not a good solution either.

(08-03-2013, 11:15 PM)The Hari Wrote:  Second is probably unfixeable, but hopefully I'm wrong:
Arrows right after hitting the ground goes to frame from 0 to 15, so in old version I gave all those frames state: 3005 and pic: 999, but now when arrows are pickable, I can't do that, since some of frames 0-15 are used to holding weapon. So for a while (wait: 0, but it still looks awful) after it hit the ground, arrow shows in strange position. Any solution?
I only see weird frames when an arrow hits a ground arrow ...
Also I don't really like how the arrows bounce off things. Do you really need frames 0-15 for this? I'd rather make them disappear instantly in those frames.
(you've got 3 objects at hand - this certainly should be fixable - if you still don't know I'll have a look at it)

(08-03-2013, 11:15 PM)The Hari Wrote:  And the last one: How to make arrow being pickable only for Robyn?
Give a copy of the itrs in frame 60 and 65 the same y offset as the bdy of the pickable arrow. (AI should already ignore it due to the new object id)

(08-03-2013, 11:15 PM)The Hari Wrote:  I've completely redone his arrow rain, now it's follow opponent and falls more random.
I like it. I think it could fly higher and respawn higher (just more speed so the whole move still takes the same amount of time).

(08-03-2013, 11:15 PM)The Hari Wrote:  Oh, also will be grateful for info about any free recording program, working properly on windows 8.
Camstudio works for me.

One more thing: the back dash attack is too slow. You have to either give him more air time or decrease the wait before the opoint.

Also I love the bomb arrow. Especially how it slides over the ground if you miss.
Could you add an aerial input for it (like the arrow dash attack)?
Would be awesome to do this in jump or dash frames to give it more reach.

(08-04-2013, 05:58 AM)Jester Wrote:  His jump attack without arrow is now totally harmless. It has no hitbox at all, cause no damage. Beside, i think you should remake that attack also. Cuz swinging his leg like that in mid air is very hard to use in combat.

Totally agree. I think you either have to use one of his other kicks or make him spin further like this:
[Image: 7n4HoPE.gif]

edit: as cool as the sky roll >>J+D is he should not miss the normal jump roll J+D
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Thanks given by: The Hari


Messages In This Thread
Robyn - by The Hari - 02-16-2013, 04:03 PM
RE: Robyn - by A-Man - 02-16-2013, 04:10 PM
RE: Robyn - by ossiee - 02-16-2013, 06:36 PM
RE: Robyn - by YinYin - 02-16-2013, 07:05 PM
RE: Robyn - by John Fighterli - 02-19-2013, 04:41 PM
RE: Robyn - by Lucianocapocha - 04-07-2013, 11:23 AM
RE: Robyn - by The Hari - 05-06-2013, 02:14 PM
RE: Robyn - by YinYin - 05-09-2013, 12:38 PM
RE: Robyn - by ossiee - 05-06-2013, 03:20 PM
RE: Robyn - by YinYin - 05-06-2013, 07:33 PM
RE: Robyn - by The Hari - 05-08-2013, 05:21 PM
RE: Robyn - by Jester - 05-09-2013, 03:38 AM
RE: Robyn - by Jester - 05-09-2013, 01:22 PM
RE: Robyn - by YinYin - 05-09-2013, 01:36 PM
RE: Robyn - by Jester - 05-09-2013, 01:48 PM
RE: Robyn - by ossiee - 05-09-2013, 01:53 PM
RE: Robyn - by YinYin - 05-09-2013, 02:30 PM
RE: Robyn - by Jester - 05-09-2013, 02:34 PM
RE: Robyn - by Jester - 05-17-2013, 04:43 AM
RE: Robyn - by The Hari - 05-25-2013, 11:53 AM
RE: Robyn - by YinYin - 05-25-2013, 12:16 PM
RE: Robyn - by Tankai - 05-25-2013, 12:25 PM
RE: Robyn - by The Hari - 07-12-2013, 05:18 PM
RE: Robyn - by YinYin - 07-12-2013, 07:31 PM
RE: Robyn - by Jester - 07-12-2013, 06:01 PM
RE: Robyn - by Dragon5 - 07-12-2013, 06:20 PM
RE: Robyn - by The Hari - 07-12-2013, 08:03 PM
RE: Robyn - by YinYin - 07-12-2013, 10:15 PM
RE: Robyn - by Dragon5 - 07-12-2013, 08:10 PM
RE: Robyn - by The Hari - 08-03-2013, 11:15 PM
RE: Robyn - by YinYin - 08-04-2013, 09:48 AM
RE: Robyn - by Jester - 08-04-2013, 05:58 AM
RE: Robyn - by Gad - 08-04-2013, 08:40 AM
RE: Robyn - by The Hari - 08-04-2013, 12:15 PM
RE: Robyn - by Jester - 08-04-2013, 02:37 PM
RE: Robyn - by YinYin - 08-04-2013, 03:13 PM
RE: Robyn - by Sakujo - 08-08-2013, 01:51 PM
RE: Robyn - by The Hari - 08-11-2013, 12:25 AM
RE: Robyn - by YinYin - 08-11-2013, 01:06 AM
RE: Robyn - by Jester - 08-11-2013, 01:25 PM
RE: Robyn - by The Hari - 08-14-2013, 10:43 PM
RE: Robyn - by Master A - 02-01-2017, 02:11 PM
RE: Robyn - by STM1993 - 05-24-2017, 12:02 PM



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