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Robyn
#41
Yay, Robyn is ready! Hopefully tomorrow I'll write an AI and put here download link, for now, present for Lauli:

Yeah, my camstudio didn't want to record audio.

(08-11-2013, 01:06 AM)YinYin Wrote:  Alright I had a look at it to understand. And now I see Robyn himself is holding objects within that frame range.
Some more thinking and I think I got why you are doing it that way: to not have bat/scythe/etc sticking out of the quiver with their handle cut-off sprites.
Right?
Well I can only suggest the +140 picture shift to make those frames invisible (or showing something different) when not required graphically.
Yup.
After setting all the wpoints, I left with only 4 frames from those 15, and because using state: 8xxx gave me just more trouble, I gave up. Deleted bounce effect, so usually arrow just disappear after hit. However because of those 4 frames, there is a chance sometimes you can see arrow changing position right after hit. Sorry I don't really know how to fix and don't even want to do it.
Oh, also totally changed jump attack ^^

edit: ooops, giving Bluna, distance Rudolf's AI wasn't the best idea ever.

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Thanks given by: Dragon5 , Jester , Lauli , Sakujo , Marko
#42
umm guys can any one give me robyn
please
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#43
Bump because I found a new download link, courtesy of the polish LF2 site:
http://lfpcpostacie.strefa.pl/Robyn.zip
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Steiner v3.00 (outdated), Challenge Stage v1.51
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Thanks given by: Nyamaiku , Hari




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