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[solved] After data change game crashes
#1
Hello.

I find in LF2.5 a modified Henry and I paste his .bmp and .dat files into folders (sprites and data obviously) but when game is loading, it crash.
It wroted that "surface blablablaba"...

?
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#2
I am pretty sure it was the error message "Couldn't create art surface". What does the title of that error-message-window say? That one usually tells which specific sprite is faulty. Also, can you post the bmp_header from the modified Henry in here?
Silverthorn / Blue Phoenix
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Thanks given by: Electric2Shock
#3
Blue Phonix - yes, you're right - error text is "couldn't create art surface".

the label of error says:
Code:
sprite_ce/sys/henry_f.bmp
[it's miniature of player look, i'm right?]

and this is a bmp_header of henry.dat [because game crashes when loads this file]
Code:
<bmp_begin>
name: Ilnicki
head: sprite_ce\sys\henry_f.bmp
small: sprite_ce\sys\henry_s.bmp
file(0-69): sprite_ce\sys\henry_0.bmp  w: 79  h: 79  row: 10  col: 7
file(70-139): sprite_ce\sys\henry_1.bmp  w: 79  h: 79  row: 10  col: 7
file(140-209): sprite_ce\sys\henry_2.bmp  w: 79  h: 79  row: 10  col: 7
file(210-279): sprite_ce\sys\henry_4.bmp  w: 100  h: 89  row: 10  col: 2
walking_frame_rate 3
walking_speed 5.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 11.000000
running_speedz 1.700000
heavy_walking_speed 3.700000
heavy_walking_speedz 1.850000
heavy_running_speed 6.200000
heavy_running_speedz 1.000000
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
dash_height -11.000000
dash_distance 18.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>
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#4
you should create a folder called "spreite_ce" because it is mentioned in bpm part.
Or you delete that "_ce" in all bmp header and let just "sprite".It should looks like this v:


head: sprite\sys\henry_f.bmp
small: sprite\sys\henry_s.bmp
file(0-69): sprite\sys\henry_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\henry_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\henry_2.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\henry_4.bmp w: 100 h: 89 row: 10 col: 2
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#5
Yeah, thanks :) I ran into this solution about 3 minutes ago :D

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