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I Need Help !
#1
I just found the processes of '' itr: kind: xx '' and '' hit_Fa: xx ''.

Here is the process of '' itr: kind: xx ''.

0042E6ED |> \83FA 06 |cmp edx,6 ; Switch (cases 1..7)
0042E6F0 |. 75 0E |jnz short lf2.0042E700
0042E6F2 |. 8B0B |mov ecx,dword ptr ds:[ebx] ; Case 6 of switch 0042E6ED
0042E6F4 |. C681 EA000000 03 |mov byte ptr ds:[ecx+EA],3

0042E700 |> \BE 01000000 |mov esi,1
0042E705 |. 3BD6 |cmp edx,esi
0042E707 |. 0F85 6A020000 |jnz lf2.0042E977
0042E70D |. 8B13 |mov edx,dword ptr ds:[ebx] ; Case 1 of switch 0042E6ED
0042E70F |. 8B4424 0C |mov eax,dword ptr ss:[esp+C]

0042E977 |> \8B4C24 0C |mov ecx,dword ptr ss:[esp+C]
0042E97B |. 83FA 07 |cmp edx,7
0042E97E |. 0F85 FD000000 |jnz lf2.0042EA81
0042E984 |. 8B01 |mov eax,dword ptr ds:[ecx] ; Case 7 of switch 0042E6ED
0042E986 |. 39B8 98000000 |cmp dword ptr ds:[eax+98],edi

0042EA81 |> \83FA 02 |cmp edx,2 ; Switch (cases 2..B)
0042EA84 |. 0F85 FB010000 |jnz lf2.0042EC85
0042EA8A |. 8B03 |mov eax,dword ptr ds:[ebx] ; Case 2 of switch 0042EA81
0042EA8C |. 8B90 68030000 |mov edx,dword ptr ds:[eax+368]
0042EA92 |. 39B2 F8060000 |cmp dword ptr ds:[edx+6F8],esi

0042EC85 |> \83FA 08 |cmp edx,8
0042EC88 |. 75 42 |jnz short lf2.0042ECCC
0042EC8A |. 8B4424 10 |mov eax,dword ptr ss:[esp+10] ; Case 8 of switch 0042EA81
0042EC8E |. 8B33 |mov esi,dword ptr ds:[ebx]
0042EC90 |. 8B50 44 |mov edx,dword ptr ds:[eax+44]
0042EC93 |. 81C2 E8030000 |add edx,3E8

0042ECCC |> \83FA 09 |cmp edx,9
0042ECCF |. 0F85 19010000 |jnz lf2.0042EDEE
0042ECD5 |. 8B33 |mov esi,dword ptr ds:[ebx] ; Case 9 of switch 0042EA81
0042ECD7 |. 8B86 68030000 |mov eax,dword ptr ds:[esi+368]
0042ECDD |. 8B90 F8060000 |mov edx,dword ptr ds:[eax+6F8]
0042ECE3 |. 83FA 03 |cmp edx,3
0042ECE6 |. 0F85 ED000000 |jnz lf2.0042EDD9
0042ECEC |. 8B80 AC000000 |mov eax,dword ptr ds:[eax+AC]
0042ECF2 |. 83F8 FF |cmp eax,-1
0042ECF5 |. 7E 13 |jle short lf2.0042ED0A
0042ECF7 |. 8B56 10 |mov edx,dword ptr ds:[esi+10]

0042EDEE |> \83FA 0A |cmp edx,0A
0042EDF1 |. 0F84 2F070000 |je lf2.0042F526
0042EDF7 |. 83FA 0B |cmp edx,0B
0042EDFA |. 75 0E |jnz short lf2.0042EE0A
0042EDFC |. 8B03 |mov eax,dword ptr ds:[ebx] ; Case B of switch 0042EA81
0042EDFE |. 39B8 20030000 |cmp dword ptr ds:[eax+320],edi
0042EE04 |. 0F8C 1C070000 |jl lf2.0042F526
0042EE0A |> 83FA 03 |cmp edx,3 ; Switch (cases 3..10)
0042EE0D |. 0F85 66020000 |jnz lf2.0042F079
0042EE13 |. 8B13 |mov edx,dword ptr ds:[ebx] ; Case 3 of switch 0042EE0A
0042EE15 |. 897A 40 |mov dword ptr ds:[edx+40],edi
0042EE18 |. 897A 44 |mov dword ptr ds:[edx+44],edi
0042EE1B |. 8B01 |mov eax,dword ptr ds:[ecx]
0042EE1D |. 8978 40 |mov dword ptr ds:[eax+40],edi
0042EE20 |. 8978 44 |mov dword ptr ds:[eax+44],edi
0042EE23 |. 8B01 |mov eax,dword ptr ds:[ecx]
0042EE25 |. 8B13 |mov edx,dword ptr ds:[ebx]
0042EE27 |. 8B70 10 |mov esi,dword ptr ds:[eax+10]
0042EE2A |. 3B72 10 |cmp esi,dword ptr ds:[edx+10]

0042F079 |> \83FA 0E |cmp edx,0E
0042F07C |. 0F85 ED000000 |jnz lf2.0042F16F
0042F082 |. 8B13 |mov edx,dword ptr ds:[ebx] ; Case E of switch 0042EE0A
0042F084 |. 8B01 |mov eax,dword ptr ds:[ecx]
0042F086 |. 8B72 10 |mov esi,dword ptr ds:[edx+10]
0042F089 |. 8B78 10 |mov edi,dword ptr ds:[eax+10]
0042F08C |. 8D46 05 |lea eax,dword ptr ds:[esi+5]
0042F08F |. 3BF8 |cmp edi,eax

0042F16F |. 83FA 0F |cmp edx,0F
0042F172 |. 74 09 |je short lf2.0042F17D
0042F174 |. 83FA 10 |cmp edx,10
0042F177 |. 0F85 2B060000 |jnz lf2.0042F7A8
0042F17D |> 8B33 |mov esi,dword ptr ds:[ebx] ; Cases F,10 of switch 0042EE0A
0042F17F |. 8B96 68030000 |mov edx,dword ptr ds:[esi+368]
0042F185 |. 8B82 F8060000 |mov eax,dword ptr ds:[edx+6F8]
0042F18B |. 3BC7 |cmp eax,edi
0042F18D |. 0F85 86020000 |jnz lf2.0042F419
0042F193 |. 837C24 14 10 |cmp dword ptr ss:[esp+14],10
0042F198 |. 0F85 E4010000 |jnz lf2.0042F382
0042F19E |. 8B4C24 10 |mov ecx,dword ptr ss:[esp+10]
0042F1A2 |. 8BBE 40030000 |mov edi,dword ptr ds:[esi+340]
0042F1A8 |. 85FF |test edi,edi
0042F1AA |. 8B49 44 |mov ecx,dword ptr ds:[ecx+44]

The red number means '' itr: kind: xx ''

I want to creat a '' itr: kind: xx '' could coerce enemy been caught, like '' itr: kind: 3 '', but couldn't when enemy is at a special frame.




And, here is the process of '' hit_Fa: xx ''.

004030EC |. 8B84DA D4070000 mov eax,dword ptr ds:[edx+ebx*8+7D4]
004030F3 |. 33DB xor ebx,ebx ; Switch (cases 5..D)
004030F5 |. 83F8 0B cmp eax,0B
004030F8 |. 894424 20 mov dword ptr ss:[esp+20],eax
004030FC |. 0F85 9C060000 jnz lf2.0040379E
00403102 |. 0FBE81 80000000 movsx eax,byte ptr ds:[ecx+80] ; Case B of switch 004030F3
  .   .   .
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  .   .   .
  .   .   .
(The code is too much, I don't want to paste all of it.)
If you want to find other hit_Fa code, just follow the '' Jnz '' code.

The yellow number means '' hit_Fa: xx ''.
I want to creat a hit_Fa: that could hit ground, like hit_Fa: 7, but could be used by anyother id.
And a hit_Fa could chase teammate, like Jan's cure bird (hit_Fa: 4), but could be used by anyother id too.


I spent a lot of time on it but had no idea how it works.
Hope there's someone could help me.
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#2
xxtomnyxx Wrote:I want to creat a '' itr: kind: xx '' could coerce enemy been caught, like '' itr: kind: 3 '', but couldn't when enemy is at a special frame.

So works like itr kind: 3, and if its a certain frame it does nothing? Easy enough, but you'll have to test your self since I don't really know how it works and can't test my self.

JMP from 0042EE0A |> 83FA 03 |cmp edx,3 ; Switch (cases 3..10) to somewhere, then have this code:

00442DEE 83FA 03 CMP EDX,3 ; jump here
00442DF1 ^0F84 1CC0FEFF JE lf2.0042EE13 ; if its 3 it runs normaly
00442DF7 83FA 20 CMP EDX,20 ; if its not 3 it checks if its 32
00442DFA ^0F85 79C2FEFF JNZ lf2.0042F079 ; if its not 32 it goes to the next check point
00442E00 817E 70 2C0100>CMP DWORD PTR DS:[ESI+70],12C ; if its 32 then check what frame you are on, this checks to see if you are on frame 300
00442E07 ^0F85 6CC2FEFF JNZ lf2.0042F079 ; if you aren't on frame 300 then go to the next check point
00442E0D ^E9 01C0FEFF JMP lf2.0042EE13 ; if you are then act as if its itr kind 3.

What I don't know is, if ESI + 70 is correct. I'm guessing its either ESI or EDX but I can't really test this, so you'll have to find out :D.






xxtomnyxx Wrote:I want to creat a hit_Fa: that could hit ground, like hit_Fa: 7, but could be used by anyother id.
And a hit_Fa could chase teammate, like Jan's cure bird (hit_Fa: 4), but could be used by anyother id too.

I don't understand either :p
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#3
I'm not 100% sure what you guys need.

Elseway I would help with DC examples where you can strudy / try it...
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#4
Well I don't know what itr kind 3 does. But from what I understand, tomny wants to make a new itr kind which works exactly like kind 3 but doesn't effect characters which are in a certain frame.

For example if you hit someone with itr kind 23 and they are in frame 14, it works like the normal itrkind 3
If you hit someone with itr kind 23 and they are in frame 300, then they are immune to it(it doesn't affect them).

I wrote some code, I just don't know if it works because I don't know what itrkind 3 does. And I don't really feel like learning it :D.
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#5
MH Wrote:kind: 3 - Catch (bdy)
With kind: 3, you can grab a character as long as it have a bdy. It's used in Louis' whirlwind throw.
this is from the mainsite ^^
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday :D
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#6
...so...
as far as I understood you want to realise something similar to k: 1...
explanation?
kind: 1 only grabs the enemy if he's in the injured-frames, I believe

right?
Silverthorn
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