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[solved] dvx: 550
#1
why is this used sometimes? even when the ball isnt moving at all!
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#2
Exactly, dvx: 550 means no movement on the x axis at all. The difference to dvx: 0 is that dvx: 550 sets the x-axis speed of the object to 0, while dvx: 0 does not change its speed on its own.

That means if you have a frame with dvx: 6 and then after that a frame with dvx: 0, the object/character will not stop at once, but slow down and come to a halt later. A dvx: 6, then a dvx: 550 would make the object/character stop immediately.
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#3
And that works for dvy: 550 and dvz: 550

Edit:
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#4
unlike dvx: 0, which doesn´t do anything, it stops any kind of movement in the x-axis. so the velocity is reset to zero. same applies for y-axis and z-axis movement (dvy: 550/dvz: 550).


Edit: holy balls, double ninja'd
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#5
okay thanx!! :D
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