The design is very cool & her weapon seems to match up with her apparel.
You seem to have forgot the shading for her hair, it looks rather flat
notice how you stopped your shading @ an approximate width for each of the objects, face, clothing, shoes...arms
Her hair is the only one that seems to be devoured by the large ammount of light you had placed on her.
please fix that and her pony tail as well
you're getting better btw
+another thing (this is just my personal opinion)
I find it extremly weird for her to have that as her natural hair color
i don't mind so much but i think it would look better to have a darker color instead (such as her gloves or shorts)
possibly throw out the bright red and make it look browner? i suppose...
or you can just desaturate it, since it looks to concentrated
by all means ignore what I'm saying if it looks any worse :P
+seriously consider on making an animation for her.
performing some sort of mage move on an enemy (I can totally see her as a playable character if you develop her more)
You seem to have forgot the shading for her hair, it looks rather flat
notice how you stopped your shading @ an approximate width for each of the objects, face, clothing, shoes...arms
Her hair is the only one that seems to be devoured by the large ammount of light you had placed on her.
please fix that and her pony tail as well
you're getting better btw
+another thing (this is just my personal opinion)
I find it extremly weird for her to have that as her natural hair color
i don't mind so much but i think it would look better to have a darker color instead (such as her gloves or shorts)
possibly throw out the bright red and make it look browner? i suppose...
or you can just desaturate it, since it looks to concentrated
by all means ignore what I'm saying if it looks any worse :P
+seriously consider on making an animation for her.
performing some sort of mage move on an enemy (I can totally see her as a playable character if you develop her more)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality