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2 dc questions
#1
Hy guys! :D

i have two questions
1. I want my char to make a certain combo..first he hits the enemy 2-3 times and than hits him up in the air..so far no problem..i can use davis combo for this...after this i want him to teleport to the enemy in the sky and hit him to the ground..so my question how do i do that?

2. is it possible to create a drink that makes the char for a period of time stronger ? i have a theory...when the char drinks it , he will transform to a subchar who has more attackpower and so on...or is there a easier way?
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#2
To 1
Simply use special itr and dvx/y to get the enemy up, and use dvy to teleport to him, then again a strong itr with dvy: 10 ..

To 2

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#3
(:p dome was quicker!)

1) use your own many-punch! copying is very poor, i also did that when i was a newbie.
(do it yourself, don't be to lazy to write a bit)

2) use the transforing-drink method and the period-transform-method.
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#4
thanks guys, will give it a try^^

how exactly do you teleport?
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#5
1)
plz show the images of your manypunch-thingy

2)
19POtt92 Wrote:how exactly do you teleport?

State 400 / 401 - Teleport

State 400 and 401 are the two teleport states. With 400, the character will teleport to the nearest enemy (appears 120 pixels away from him), and with 401, the character will appear next to the most distant teammate (appears 60 pixels away from him).


3) temporary transformation

+

transforming drink


4) if you really need help, plz upload the complete char with the data.dat and the sprites!
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#6
thanks..that solved my problem!
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#7
If this was meant sarcastic try to make what dome said.

use dvx/dvy to teleport into the air.
Lets say the enemy flies up 100 pixel up, and 100 pixel forward.

Then you have to give the guy dvx/dvy: 100 and in the following frames dvx/dvy: 550 to prevent the character from falling down.
It's also important to give the frame with those dvx/dvy: thingies a wait: 0
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#8
he does not mean what you said, lauli, he wants to have a teleport-warp.
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#9
19POtt92 Wrote:and than hits him up in the air [...] after this i want him to teleport to the enemy in the sky

State: 400/401 Does not affect the y-axis
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