09-15-2011, 06:16 PM
So I was just modifying a character's move to add burning abilities to it and Julian's skull chase to it too. The problem I'm having is that, whenever the character's ball hits an opponent, the victim is stuck in the air burning. They are stuck in their burning frames. Everyone who gets into physical contact with said victim, will themselves get burned like any normal characters. The victim will remain stuck in the air burning, until he/she is hit by another attack. If hit by the same ball, they'll just take more damage and remain stuck there. The chase part is mostly alright, except that when there are no opponents left, the balls just remain stuck in the air rather than moving out like Julian's skulls.
Here's the fireball's data:
Can anyone help?
Here's the fireball's data:
DC-Code:
<frame> 0 flying pic: 0 state: 3000 wait: 01 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 14 hit_d: 0 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 18 y: 19 w: 56 h: 51 dvx: 10 fall: 20 vrest: 10 bdefend: 10 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 18 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 1 flying pic: 1 state: 3000 wait: 01 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 42 hit_a: 14 hit_d: 1 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 10 y: 19 w: 56 h: 51 dvx: 10 fall: 20 vrest: 10 bdefend: 10 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 10 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 2 flying pic: 2 state: 3000 wait: 01 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 42 hit_a: 14 hit_d: 2 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 18 y: 19 w: 56 h: 51 dvx: 10 fall: 20 vrest: 10 bdefend: 10 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 18 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 3 flying pic: 3 state: 3000 wait: 01 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 41 hit_a: 14 hit_d: 3 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 10 y: 19 w: 56 h: 51 dvx: 10 fall: 20 vrest: 10 bdefend: 10 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 10 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 4 flying pic: 2 state: 3000 wait: 01 next: 5 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 42 hit_a: 14 hit_d: 4 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 18 y: 19 w: 56 h: 51 dvx: 10 fall: 20 vrest: 10 bdefend: 10 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 18 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 5 flying pic: 1 state: 3000 wait: 01 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 41 hit_a: 14 hit_d: 5 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 10 y: 19 w: 56 h: 51 dvx: 10 fall: 20 vrest: 10 bdefend: 10 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 10 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 10 hiting pic: 4 state: 3001 wait: 2 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 5 state: 3001 wait: 2 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 12 hiting pic: 6 state: 3001 wait: 2 next: 13 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 13 hiting pic: 7 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 4 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 22 hit pic: 6 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 23 hit pic: 7 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 4 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 5 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 32 rebounding pic: 6 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 33 rebounding pic: 7 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 40 disappearing pic: 5 state: 3004 wait: 1 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 41 disappearing pic: 6 state: 3004 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 42 disappearing pic: 7 state: 3004 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 50 flying pic: 8 state: 3000 wait: 01 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 14 hit_d: 1 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 18 y: 19 w: 56 h: 51 dvx: 10 fall: 20 vrest: 10 bdefend: 10 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 18 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 51 flying pic: 9 state: 3000 wait: 01 next: 52 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 42 hit_a: 14 hit_d: 1 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 10 y: 19 w: 56 h: 51 dvx: 10 fall: 20 vrest: 10 bdefend: 10 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 10 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 52 flying pic: 10 state: 3000 wait: 01 next: 53 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 42 hit_a: 14 hit_d: 2 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 18 y: 19 w: 56 h: 51 dvx: 10 fall: 20 vrest: 10 bdefend: 10 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 18 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 53 flying pic: 11 state: 3000 wait: 01 next: 54 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 41 hit_a: 14 hit_d: 3 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 10 y: 19 w: 56 h: 51 dvx: 10 fall: 20 vrest: 10 bdefend: 10 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 10 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 54 flying pic: 10 state: 3000 wait: 01 next: 55 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 42 hit_a: 14 hit_d: 4 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 18 y: 19 w: 56 h: 51 dvx: 10 fall: 20 vrest: 10 bdefend: 10 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 18 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 55 flying pic: 9 state: 3000 wait: 01 next: 50 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 41 hit_a: 14 hit_d: 5 hit_j: 0 hit_Fa: 14 itr: kind: 0 x: 10 y: 19 w: 56 h: 51 dvx: 16 fall: 60 vrest: 10 bdefend: 16 injury: 45 effect: 2 itr_end: bdy: kind: 0 x: 10 y: 19 w: 56 h: 51 bdy_end: <frame_end> <frame> 60 disappearing2 sound: data\020.wav pic: 13 state: 3004 wait: 1 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 61 disappearing2 pic: 14 state: 3004 wait: 1 next: 62 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 62 disappearing2 pic: 15 state: 3004 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 100 start pic: 7 state: 3005 wait: 1 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 101 start pic: 7 state: 3005 wait: 1 next: 102 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 13 <frame_end> <frame> 102 start pic: 7 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
Can anyone help?