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[solved] State 3000 hit frames isn't working.WHY???
#11
Well then.. since they aren't actually that big and can probably fit in a single spritesheet...
instead of opointing it why not just have it as teh hitting frames...?
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Thanks given by: A-Man
#12
because of the limit of 10 sprite sheets in a dat file.
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#13
So you're using 10 spritesheets in the first ball?
Cause I'm saying since the sprites aren't actually 800x800 - fuse them all into a single spritesheet
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Thanks given by: A-Man
#14
Maybe you'r right.
But what do U think about the non-working opoint?
I mean there should be a reason for this. Can the dimensions make these problems?
I don't think I can press the solved button yet.
hope somebody can find an answer..
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

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#15
Where are
    DC-Code:
file(0-5) : bla bla bla
?!

Also does this id 239 exist in data.txt?
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Thanks given by: A-Man
#16
    DC-Code:
<bmp_begin>
file(0-24): sprite\sys\fire13.bmp w: 159  h: 159  row: 5  col: 5
<bmp_end>
 
 
 
 
 
<frame> 0 flying    <span style="font-weight: bold;" class="mycode_b">(The ball starts here)</span>
   pic: 5  state: 3005  wait: 1  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 71  centery: 87  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 53  y: 65  w: 35  h: 38  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 0  injury: 30  effect: 0
   itr_end:
<frame_end>
<frame> 1 flying
   pic: 6  state: 3005  wait: 1  next: 2  dvx: 0  dvy: 0  dvz: 0  centerx: 81  centery: 84  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 53  y: 50  w: 58  h: 63  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 0  injury: 30  effect: 0
   itr_end:
<frame_end>
<frame> 2 flying
   pic: 7  state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 24  y: 17  w: 108  h: 118  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 0  injury: 30  effect: 0
   itr_end:
   opoint:
      kind: 1 x: 78 y: 81 dvx: 0 dvy: 0 action: 3 oid: 240 facing: 0
   opoint_end:
<frame_end>
 
 
 
 
 
 
 
 
<frame> 3 flying
   pic: 0  state: 3005  wait: 2  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 151  y: 151  w: 91  h: 91  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
 
<frame_end>
 
 
 
<frame> 4 flying
   pic: 1  state: 3005  wait: 0  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 144  y: 130  w: 111  h: 123  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 5 flying
   pic: 2  state: 3005  wait: 0  next: 6  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 149  y: 128  w: 113  h: 122  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 6 flying
   pic: 3  state: 3005  wait: 0  next: 7  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 139  y: 137  w: 118  h: 118  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 7 flying
   pic: 4  state: 3005  wait: 0  next: 50  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 139  y: 134  w: 119  h: 121  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 50 flying
   pic: 1  state: 3005  wait: 0  next: 51  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 144  y: 130  w: 111  h: 123  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 51 flying
   pic: 2  state: 3005  wait: 0  next: 52  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 149  y: 128  w: 113  h: 122  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 52 flying
   pic: 3  state: 3005  wait: 0  next: 53  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 139  y: 137  w: 118  h: 118  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 53 flying
   pic: 4  state: 3005  wait: 0  next: 40  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 139  y: 134  w: 119  h: 121  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
 
<frame> 40 flying
   pic: 1  state: 3000  wait: 0  next: 41  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 144  y: 130  w: 111  h: 123  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 41 flying
   pic: 2  state: 3000  wait: 0  next: 42  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 149  y: 128  w: 113  h: 122  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 42 flying
   pic: 3  state: 3000  wait: 0  next: 43  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 139  y: 137  w: 118  h: 118  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 43 flying
   pic: 4  state: 3000  wait: 0  next: 40  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 139  y: 134  w: 119  h: 121  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
<frame> 20 flying
   pic: 5  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 138  y: 130  w: 124  h: 129  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
   opoint:
      kind: 1 x: 396 y: 402 dvx: 0 dvy: 0 action: 9 oid: 239 facing: 0
   opoint_end:
<frame_end>
 
 
 
<frame> 9 flying
   pic: 6  state: 3005  wait: 0  next: 10  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 121  y: 123  w: 154  h: 146  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 10 flying
   pic: 7  state: 3005  wait: 0  next: 11  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
      kind: 0  x: 128  y: 122  w: 143  h: 143  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 11 flying
   pic: 8  state: 3005  wait: 0  next: 12  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 119  y: 125  w: 159  h: 146  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 12 flying
   pic: 9  state: 3005  wait: 0  next: 13  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
      kind: 0  x: 120  y: 116  w: 164  h: 160  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 13 flying
   pic: 10  state: 3005  wait: 0  next: 14  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 124  y: 114  w: 168  h: 160  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 14 flying
   pic: 11  state: 3005  wait: 0  next: 15  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 120  y: 116  w: 161  h: 158  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 15 flying
   pic: 12  state: 3005  wait: 0  next: 16  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
      kind: 0  x: 121  y: 124  w: 157  h: 154  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 16 flying
   pic: 13  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 127  y: 118  w: 150  h: 158  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>







id: 240
    DC-Code:
<bmp_begin>
file(0-0): sprite\sys\Fi1.bmp w: 800  h: 800  row: 1  col: 1
file(1-1): sprite\sys\Fi2.bmp w: 800  h: 800  row: 1  col: 1
file(2-2): sprite\sys\Fi3.bmp w: 800  h: 800  row: 1  col: 1
file(3-3): sprite\sys\Fi4.bmp w: 800  h: 800  row: 1  col: 1
file(4-4): sprite\sys\FB5.bmp w: 800  h: 800  row: 1  col: 1
file(5-5): sprite\sys\FB6.bmp w: 800  h: 800  row: 1  col: 1
file(6-6): sprite\sys\FB7.bmp w: 800  h: 800  row: 1  col: 1
<bmp_end>
 
 
 
 
 
 
 
 
<frame> 3 flying
   pic: 0  state: 3005  wait: 1  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 151  y: 151  w: 91  h: 91  dvx: 0  dvy: 0 fall: 70  vrest: 10  bdefend: 0  injury: 30  effect: 0
   itr_end:
<frame_end>
<frame> 4 flying
   pic: 1  state: 3005  wait: 1  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 144  y: 130  w: 111  h: 123  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 0  injury: 30  effect: 0
   itr_end:
<frame_end>
<frame> 5 flying
   pic: 2  state: 3005  wait: 1  next: 6  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 149  y: 128  w: 113  h: 122  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 0  injury: 30  effect: 0
   itr_end:
<frame_end>
<frame> 6 flying
   pic: 3  state: 3005  wait: 1  next: 7  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 139  y: 137  w: 118  h: 118  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 0  injury: 60  effect: 0
   itr_end:
<frame_end>
<frame> 7 flying
   pic: 4  state: 3005  wait: 1  next: 50  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 139  y: 134  w: 119  h: 121  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 0  injury: 60  effect: 0
   itr_end:
<frame_end>
<frame> 50 flying
   pic: 1  state: 3005  wait: 1  next: 51  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 144  y: 130  w: 111  h: 123  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 0  injury: 60  effect: 0
   itr_end:
<frame_end>
<frame> 51 flying
   pic: 2  state: 3005  wait: 1  next: 52  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 149  y: 128  w: 113  h: 122  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 0  injury: 60  effect: 0
   itr_end:
<frame_end>
<frame> 52 flying
   pic: 3  state: 3005  wait: 1  next: 53  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 139  y: 137  w: 118  h: 118  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 0  injury: 60  effect: 0
   itr_end:
<frame_end>
<frame> 53 flying
   pic: 4  state: 3005  wait: 1  next: 8  dvx: 0  dvy: 15  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 139  y: 134  w: 119  h: 121  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 0  injury: 60  effect: 0
   itr_end:
<frame_end>
 
 
 
 
<frame> 8 flying
   pic: 1  state: 3000  wait: 0  next: 9  dvx: 20  dvy: 550  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 288  y: 260  w: 111  h: 246  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 9 flying
   pic: 2  state: 3000  wait: 0  next: 11  dvx: 20  dvy: 550  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 298  y: 256  w: 113  h: 244  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 11 flying
   pic: 3  state: 3000  wait: 0  next: 12  dvx: 20  dvy: 550  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 278  y: 274  w: 118  h: 236  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 12 flying
   pic: 4  state: 3000  wait: 0  next: 9  dvx: 20  dvy: 550  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 278  y: 268  w: 119  h: 242  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
<frame> 10 flying
   pic: 5  state: 3005  wait: 1  next: 20  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 138  y: 130  w: 124  h: 129  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
 
<frame> 20 flying
   pic: 5  state: 3005  wait: 1  next: 21  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 138  y: 130  w: 124  h: 129  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 21 flying
   pic: 6  state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 121  y: 123  w: 154  h: 146  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
   opoint:  this is the non-working opoint
      kind: 1 x: 396 y: 402 dvx: 0 dvy: 0 action: 33 oid: 239 facing: 0
   opoint_end:
<frame_end>
 
 
 
 
 
 
 
 
 
 
 
 
<frame> 30 flying
   pic: 7  state: 3005  wait: 5  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>




Id: 239
    DC-Code:
<bmp_begin>
 
file(6-6): sprite\sys\FB7.bmp w: 800  h: 800  row: 1  col: 1
file(7-7): sprite\sys\FB8.bmp w: 800  h: 800  row: 1  col: 1
file(8-8): sprite\sys\FB9.bmp w: 800  h: 800  row: 1  col: 1
file(9-9): sprite\sys\FB10.bmp w: 800  h: 800  row: 1  col: 1
file(10-10): sprite\sys\FB11.bmp w: 800  h: 800  row: 1  col: 1
file(11-11): sprite\sys\FB12.bmp w: 800  h: 800  row: 1  col: 1
file(12-12): sprite\sys\FB13.bmp w: 800  h: 800  row: 1  col: 1
file(13-13): sprite\sys\FB14.bmp w: 800  h: 800  row: 1  col: 1
 
<bmp_end>
 
 
 
 
 
<frame> 0 flying
   pic: 40  state: 3005  wait: 0  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 71  centery: 87  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 53  y: 65  w: 35  h: 38  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 1 flying
   pic: 41  state: 3005  wait: 0  next: 2  dvx: 0  dvy: 0  dvz: 0  centerx: 81  centery: 84  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 53  y: 50  w: 58  h: 63  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 2 flying
   pic: 42  state: 3005  wait: 0  next: 3  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 81  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 24  y: 17  w: 108  h: 118  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 3 flying
   pic: 50  state: 3005  wait: 0  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 151  y: 151  w: 91  h: 91  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
<frame> 4 flying
   pic: 60  state: 3005  wait: 0  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 144  y: 130  w: 111  h: 123  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 5 flying
   pic: 70  state: 3005  wait: 0  next: 6  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 149  y: 128  w: 113  h: 122  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 6 flying
   pic: 80  state: 3005  wait: 0  next: 7  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 139  y: 137  w: 118  h: 118  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 7 flying
   pic: 4  state: 3005  wait: 0  next: 50  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 139  y: 134  w: 119  h: 121  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 50 flying
   pic: 60  state: 3005  wait: 0  next: 51  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 144  y: 130  w: 111  h: 123  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 51 flying
   pic: 70  state: 3005  wait: 0  next: 52  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 149  y: 128  w: 113  h: 122  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 52 flying
   pic: 80  state: 3005  wait: 0  next: 53  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 139  y: 137  w: 118  h: 118  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 53 flying
   pic: 4  state: 3005  wait: 0  next: 40  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 139  y: 134  w: 119  h: 121  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
 
<frame> 40 flying
   pic: 60  state: 3000  wait: 0  next: 41  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 144  y: 130  w: 111  h: 123  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 41 flying
   pic: 70  state: 3000  wait: 0  next: 42  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 149  y: 128  w: 113  h: 122  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 42 flying
   pic: 80  state: 3000  wait: 0  next: 43  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 139  y: 137  w: 118  h: 118  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 43 flying
   pic: 4  state: 3000  wait: 0  next: 40  dvx: 20  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 139  y: 134  w: 119  h: 121  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
<frame> 20 flying
   pic: 5  state: 3005  wait: 0  next: 9  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 138  y: 130  w: 124  h: 129  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 9 flying
   pic: 6  state: 3005  wait: 0  next: 10  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 121  y: 123  w: 154  h: 146  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
 
 
 
 
 
<frame> 33 flying
   pic: 7  state: 3005  wait: 0  next: 11  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
      kind: 0  x: 128  y: 122  w: 143  h: 143  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 11 flying
   pic: 8  state: 3005  wait: 0  next: 12  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 119  y: 125  w: 159  h: 146  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 12 flying
   pic: 9  state: 3005  wait: 100  next: 13  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
      kind: 0  x: 120  y: 116  w: 164  h: 160  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 13 flying
   pic: 10  state: 3005  wait: 0  next: 14  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 124  y: 114  w: 168  h: 160  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 14 flying
   pic: 11  state: 3005  wait: 0  next: 15  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 120  y: 116  w: 161  h: 158  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 15 flying
   pic: 12  state: 3005  wait: 0  next: 16  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
      kind: 0  x: 121  y: 124  w: 157  h: 154  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>
<frame> 16 flying
   pic: 13  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 396  centery: 402  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 127  y: 118  w: 150  h: 158  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 0  effect: 0
   itr_end:
<frame_end>


Thats every thing.......

I know I can solve this problem with a lot of other ways, but I want to know why is the opoint not working.











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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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#17
(09-05-2011, 08:52 PM)empirefantasy Wrote:  Where are
    DC-Code:
file(0-5) : bla bla bla
?!

Also does this id 239 exist in data.txt?

i told you there is is not any 0-5 pics!
Also try to change the opoint tag to opoint something that is not created by you (example: firen ball)
Reply
Thanks given by: A-Man
#18
Guess I understood what the problem is....
I added a random "file(0-5) : bla bla bla" and its working now.
thanx guys.
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A-Engine Dev Blog - Update #8: Timeout

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