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[solved] Teleport to friend CRASH
#1
So I usually play on v1.9c cause I'm OG like that
and everything works fine
then when I put my char in 2.0a and use teleport to friend the game just crashes
whats up with that?

    DC-Code:
<frame> 388 Instant_Transmission
   pic: 346  state: 7  wait: 5  next: 392  dvx: 550 dvy: 550 dvz: 550   centerx: 36  centery: 79  hit_a: 392  hit_d: 0  hit_j: 389 mp: 75
   wpoint:
      kind: 1  x: 23  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 0 dvy: 0 dvz: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 389 Instant_Transmission_Friend 
  sound: sprite\vegito\teleport1.wav 
   pic: 347  state: 7  wait: 0  next: 390  dvx: 550 dvy: 550 dvz: 550   centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 23  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 0 dvy: 0 dvz: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
<frame> 390 Instant_Transmission_Friend 
   pic: 348  state: 7  wait: 0  next: 391  dvx: 550 dvy: 550 dvz: 550   centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 23  y: -1000  weaponact: 23  attacking: 0  cover: 0  dvx: 0 dvy: 0 dvz: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
<frame> 391 Instant_Transmission_Friend 
   pic: 999  state: 401  wait: 1  next: 395  dvx: 550 dvy: 550 dvz: 550   centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 23  y: -1000  weaponact: 23  attacking: 0  cover: 0  dvx: 0 dvy: 0 dvz: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 392 Instant_Transmission_Enemy
  sound: sprite\vegito\teleport1.wav 
   pic: 347  state: 7  wait: 0  next: 393  dvx: 550 dvy: 550 dvz: 550   centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 23  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 0 dvy: 0 dvz: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
<frame> 393 Instant_Transmission_Enemy
   pic: 348  state: 7  wait: 0  next: 394  dvx: 550 dvy: 550 dvz: 550   centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 23  y: -1000  weaponact: 23  attacking: 0  cover: 0  dvx: 0 dvy: 0 dvz: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
<frame> 394 Instant_Transmission_Enemy
   pic: 999  state: 400  wait: 1  next: 395  dvx: 550 dvy: 550 dvz: 550   centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 23  y: -1000  weaponact: 23  attacking: 0  cover: 0  dvx: 0 dvy: 0 dvz: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
 
<frame> 395 Instant_Transmission_End
   pic: 999  state: 7  wait: 0  next: 396  dvx: 550 dvy: 550 dvz: 550   centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 23  y: -1000  weaponact: 23  attacking: 0  cover: 0  dvx: 0 dvy: 0 dvz: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
<frame> 396 Instant_Transmission_End
   pic: 348  state: 7  wait: 0  next: 397  dvx: 550 dvy: 550 dvz: 550   centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 23  y: -1000  weaponact: 23  attacking: 0  cover: 0  dvx: 0 dvy: 0 dvz: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
<frame> 397 Instant_Transmission_End
   pic: 347  state: 7  wait: 0  next: 398  dvx: 550 dvy: 550 dvz: 550   centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 23  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 0 dvy: 0 dvz: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
<frame> 398 Instant_Transmission_End
   pic: 346  state: 7  wait: 1  next: 999  dvx: 550 dvy: 550 dvz: 550   centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 23  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 0 dvy: 0 dvz: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
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#2
Have you tried shortening the frame name?
I vaguely remember someone mentioning that lf2 occasionally crashes when frame names are too long.
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Thanks given by: bashscrazy
#3
(08-27-2011, 07:23 AM)Siegvar Wrote:  Have you tried shortening the frame name?
I vaguely remember someone mentioning that lf2 occasionally crashes when frame names are too long.

Oh right that happenend for some of the other moves when I used them. Ill give it a shot tomorrow when I go on the computer.

But its still odd that it occurs in 2.0a and not 1.9c

EDIT: YAY ITS FIXED!
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