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[solved] Lol itrkind3 error =/
#1
My character grabs then as he goes to throw him, he seems to go to next 1000 lol.
[Image: axo4g3.gif]
Is it possible for me to do damage to the caught character while throwing him? or must I add an itr.
Code:
<frame> 264 Heart Blow
   pic: 12  state: 9  wait: 2  next: 265  dvx: 70  dvy: 0  dvz: 5  centerx: 65  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   bdy:
      kind: 0  x: 34  y: 97  w: 61  h: 59
   bdy_end:
   itr:
      kind: 3  x: 54  y: 93  w: 74  h: 66  vrest: 7  
      catchingact: 268 268  caughtact: 130 130  
   itr_end:
<frame_end>
<frame> 265 Heart Blow
   pic: 13  state: 9  wait: 2  next: 266  dvx: 550  dvy: 0  dvz: 550  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 36  y: 100  w: 58  h: 59
   bdy_end:
   itr:
      kind: 3  x: 54  y: 93  w: 74  h: 66  vrest: 7  
      catchingact: 268 268  caughtact: 130 130  
   itr_end:
<frame_end>
<frame> 266 Heart Blow
   pic: 14  state: 9  wait: 2  next: 267  dvx: 550  dvy: 0  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 34  y: 99  w: 61  h: 61
   bdy_end:
<frame_end>
<frame> 267 Heart Blow
   pic: 11  state: 3  wait: 2  next: 999  dvx: -8  dvy: 0  centerx: 55  centery: 159   hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 86  w: 58  h: 71
   bdy_end:
<frame_end>

<frame> 268 Heart Blow
   pic: 13  state: 9  wait: 19  next: 269  dvx: 550  dvy: 0  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 36  y: 100  w: 58  h: 59
   bdy_end:
   cpoint:
      kind: 1  x: 105  y: 118
      vaction: 130  hurtable: 0  cover: 3
   cpoint_end:
<frame_end>
<frame> 269 Heart Blow
   pic: 14  state: 9 wait: 2  next: 999  dvx: 550  dvy: 0  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 34  y: 99  w: 61  h: 61
   bdy_end:
   cpoint:
      kind: 1  x: 105  y: 118
      vaction: 130  hurtable: 0 throwvx: 27 throwvy: -9 throwinjury: 135 cover: 3 decrease: 7
   cpoint_end:
<frame_end>
[Image: variaboss.png]
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#2
"injury: If you want to hurt the character, note the number of life points that he should lose here."

quoted from LFE mainsite > LF2 Data Changing > Frame Elements > Cpoint
Basic tag usage explanation.
http://www.lf-empire.de/en/lf2-empire/da...atch-point

Next time do try looking around the LFE mainsite reference first.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

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#3
Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing?
[Image: variaboss.png]
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#4
dont do a next: 999 when there is a cpoint inside the frame
you need another frame with state 9 without a cpoint that can do next: 999
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Thanks given by: Madara Uchiha
#5
Thanks YinYin. That solved the disappearing problem. However the caught character flys off without taking damage (even thought I have added Injury/throwninjury). Is there something wrong with the code?
new code:
Code:
<frame> 268 Heart Blow
   pic: 13  state: 9  wait: 19  next: 269  dvx: 550  dvy: 0  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 36  y: 100  w: 58  h: 59
   bdy_end:
   cpoint:
      kind: 1  x: 105  y: 118
      vaction: 130  hurtable: 0  cover: 3
   cpoint_end:
<frame_end>
<frame> 269 Heart Blow
   pic: 14  state: 9 wait: 2  next: 270  dvx: 550  dvy: 0  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 34  y: 99  w: 61  h: 61
   bdy_end:
   cpoint:
      kind: 1  x: 105  y: 118
      vaction: 130  hurtable: 0 throwvx: 27 throwvy: -9 throwinjury: 135 cover: 3 decrease: 7 injury: 135
   cpoint_end:
   itr:
      kind: 0  x: 80  y: 99  w: 45  h: 39  dvx: 18  dvy: -7  fall: 70  arest: 3  bdefend: 70  injury: 110  effect: 0
   itr_end:
<frame_end>
<frame> 270 Heart Blow
   pic: 14  state: 9 wait: 2  next: 999  dvx: 550  dvy: 0  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 34  y: 99  w: 61  h: 61
   bdy_end:
<frame_end>
[Image: variaboss.png]
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#6
maybe the double injury tags are confusing the engine?
try only throwinjury: 135 or injury 135
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#7
I tried each one, but it still doesn't seem to work. Any idea if the problem involves the caught characters frames? Not that I see nothing wrong it.
[Image: variaboss.png]
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#8
the throwing cpoint needs a falling frame like 181 in the vaction
130 makes your opponent fly off in the jump frame where he cant recieve throwinjury
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#9
(08-17-2011, 01:12 PM)Madara Uchiha Wrote:  Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing?

there you go, throwinjury was on the same page. :P even though I misunderstood you... my bad.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

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#10
(08-17-2011, 01:50 PM)YinYin Wrote:  the throwing cpoint needs a falling frame like 181 in the vaction
130 makes your opponent fly off in the jump frame where he cant recieve throwinjury
I tried what you asked and this happened:
[Image: 15ml1zs.gif]
I added some wait to the frame where the character is caught lying down.


(08-17-2011, 02:04 PM)Siegvar Wrote:  
(08-17-2011, 01:12 PM)Madara Uchiha Wrote:  Siegvar I did. I think I was more focused on the throwninjury which damages them when thrown. Also do you have an idea about the disappearing thing?

there you go, throwinjury was on the same page. :P even though I misunderstood you... my bad.

Don't worry about it =)
[Image: variaboss.png]
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