(08-15-2011, 04:02 PM)Whaat Wrote: There is no easy way for such a thing.
It just isn't possible.
It is not impossible. You can either make the guy transform or use more complicate techniques like this one:
-First make sure every characters in your mod (or at least the one with copyable abilities) will opoint out a type: 0 object every time they use a move (the copyable ones) with itr/kind: 8/y: xxx (the y value should be different for each move).
-Then in the copying character (let's call him Kakashi), every time he does a a copy move, he will go to a frame with bdy/y: xxx
-The type: 0 object will react to Kakashi bdy and move to his location. After that, it will constantly opoint out another object with itr/kind: 3 with y: zzz or type: 0's bdy with y: zzz
+) If you go with itr/kind: 3 then in the frames where Kakashi will use the copied moves, give him bdy/y: zzz. The itr/kind: 3 will then bring him to the frames where he uses the move copied.
+) If you go with type: 0's bdy/ y: zzz then in the frames where Kakashi will use the copied moves, give him itr/kind: 8/y: zzz. The itr will react with the bdy and bring Kakashi to the frames where he uses the copied move.
Note: You should also make sure that if Kakashi were to try to copy another move when he already have one, he will cancel out the previous move. This could be done by giving him special bdy in his copying frames and let it react with the previously copied move itr/kind: 8 (which lead to a frame with next: 1000)