An update on what I'm doing right now:
SSJ Goku:
- Fixed some centery/centerx values for his kamehameha light
- Added aura for his super kamehameha. Still have to finish the effect for the protective aura so it won't be TOO protective.
- I made his super kamehameha cost more mana (190 --> 280). I did this mainly because of the protective aura.
- Made his hair really shiny ^^ He looks more like a super saiyan now.
Normal Goku:
- Started working on normal Goku. Finished goku_0 and goku_2. goku_1 is about 50% done. I'm also making the weapon sprites, so he can use weapons and drink milk and beer. SSJ Goku will keep the "no picking"-handicap as he's overpowered.
- I'm changing normal Goku's kamehameha so that it's weaker than SSJ Goku's when they both use the move, haven't done this yet.
I made a new D^A for normal Goku, as I found the old one pretty annoying :P The new one allows for more combos as well!
Pics and new moves will be shown it in the next update.
SSJ Goku:
- Fixed some centery/centerx values for his kamehameha light
- Added aura for his super kamehameha. Still have to finish the effect for the protective aura so it won't be TOO protective.
- I made his super kamehameha cost more mana (190 --> 280). I did this mainly because of the protective aura.
- Made his hair really shiny ^^ He looks more like a super saiyan now.
Normal Goku:
- Started working on normal Goku. Finished goku_0 and goku_2. goku_1 is about 50% done. I'm also making the weapon sprites, so he can use weapons and drink milk and beer. SSJ Goku will keep the "no picking"-handicap as he's overpowered.
- I'm changing normal Goku's kamehameha so that it's weaker than SSJ Goku's when they both use the move, haven't done this yet.
I made a new D^A for normal Goku, as I found the old one pretty annoying :P The new one allows for more combos as well!
Pics and new moves will be shown it in the next update.