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[solved] Shield problem/question
#1

/e: Or just please tell me how to make a weapon where you can control to which frame it goes when getting hit.
Thanks!
Sry for bad English^^
Click pls
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#2
Excuse me...
what is the type you using in the "shield"?
seems to be type: 2
I suggest to use type: 3
and get use of the ability of type: 3 (hitting on bdy goes to frame10)
using itr to attack the other things
also using effect: 4 (can avoid hitting characters)
last one, add hit_a: (the losing amount of hp when get hitting each time) at the hitting frame
and hit_d: (the number of vanished frame) in every frame

if you want to make the shield follow players,
add itr kind: 8 dvx: (the same frame number of the using frame) in frames that follow players

PS1: there is no use of bdy
PS2: the default amount of hp is 500
PS3: itr effect 4 only hit on type: 1,2,3,4,5,6
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#3
(08-23-2011, 02:27 AM)duelas Wrote:  hitting on bdy goes to frame10
You mean when it hits a bdy or when its own bdy gets hit?
(08-23-2011, 02:27 AM)duelas Wrote:  last one, add hit_a: (the losing amount of hp when get hitting each time) at the hitting frame
I thought the number noted in hit_a: is some kind of time..
Sry for bad English^^
Click pls
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#4
(08-23-2011, 12:45 PM)TheFreeze Wrote:  
(08-23-2011, 02:27 AM)duelas Wrote:  hitting on bdy goes to frame10
You mean when it hits a bdy or when its own bdy gets hit?
(08-23-2011, 02:27 AM)duelas Wrote:  last one, add hit_a: (the losing amount of hp when get hitting each time) at the hitting frame
I thought the number noted in hit_a: is some kind of time..

1. it hits a bdy

2. you should learn more about type 3 :)

in type 3
hit_a is the losing amount of hp (hp will lose when goes to the frame that have >0 in hit_a)
hit_d is the frame to go when hp =< 0 (if hit_a is not >0, hit_d no effect)
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