Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Vegito - The Most Invulnerable Fighter
#11
@klodasmone - thanks man - appreciate it ;) I have Mr. Sheldee (HQ) to thank for that :D

@Monolith - Thanks :D

(08-07-2011, 04:37 PM)Electric Shock Wrote:  OMG! My most favourite char! I ALWAYS WANTED TO PLAY WITH THIS ONE NOW. The sprites look uncommentable. The combos look LEGENDARY. Hope the data is as LEGENDARY as well.

Why do you use Deep as base for your DBZ chars? I hate it.
Thanks - what do you mean by - the sprites are uncommentable?
I haven't made any combos lol - so IDK what you're talking about
And.. well it's obvious to use Deep as a base for Vegeta - almost everyone did! :D (like Woody for Goku)

Currently I am working on Vegito's Kamehameha wave
If anyone has a voice clip of him saying it or even final Kamehameha - pl0x send (I can always cut the final out)
It's too hard finding voice clips for him...
Much easier for Vegeta and Krillin :p

Reply
Thanks given by:
#12
Looks like an awesome char coming right away! :D
I want to ask you sth...
How you make your sprites so fast? and in paint!?
Reply
Thanks given by:
#13
(08-07-2011, 05:39 PM)Sonic Boom Wrote:  How you make your sprites so fast? and in paint!?

Practising and dedication
Feel free to use materials made for LF2 extended, such as the sprites for Daniel. You can choose to continue it or to use the sprites for a new character. You can find the subforum for LF2 extended under 'projects'.
Reply
Thanks given by: Sheldeee , nehalbordoloi , Electric2Shock
#14
What Neocrypt said.
Also - since I have 2 monitors I watch youtube videos on one while spriting on the other - keeps me going.

Also here's an update.
Normal Vegito's (super) Kamehameha
It's LONG (that's what she said) (Click to View)
Reply
Thanks given by: Memento , Electric2Shock
#15
haha the office hint made me laugh so hard :D







love the loading up of the kame sprite :)
Reply
Thanks given by: bashscrazy , Bamboori
#16
Love that kamehameha!
Feel free to use materials made for LF2 extended, such as the sprites for Daniel. You can choose to continue it or to use the sprites for a new character. You can find the subforum for LF2 extended under 'projects'.
Reply
Thanks given by: bashscrazy
#17
bas Wrote:Yes, yes.. you are tired of seeing DBZ chars

HELL NO!! keep up the awesome work bro.. i so love ur dbz chars so far, oh and what a kick a** pose u gave vegeto n his ssj form ;)
Reply
Thanks given by: bashscrazy , Electric2Shock , Dr. Time
#18
(08-08-2011, 04:06 PM)prince_freeza Wrote:  
bas Wrote:Yes, yes.. you are tired of seeing DBZ chars

HELL NO!! keep up the awesome work bro.. i so love ur dbz chars so far, oh and what a kick a** pose u gave vegeto n his ssj form ;)
Thanks man :D

Here's an update.
I made it so he can use a normal kamehameha and a super kamehameha
To execute normal - you press D>J then A at the certain interval when the ball is in its first steady charging.
For super you press D>J
The normal is weaker and slower than the super version and uses less MP
I inputted teh normal one that way incase your about to be attacked and you can save yourself if you just shoot it then and now you have that option to release the energy
Reply
Thanks given by:
#19
The input method sounds pretty weird to me. Wouldn't it be better to make D>J normal, and D>J+A Super?
Feel free to use materials made for LF2 extended, such as the sprites for Daniel. You can choose to continue it or to use the sprites for a new character. You can find the subforum for LF2 extended under 'projects'.
Reply
Thanks given by:
#20
Basically it's like this.
You use D>J to start charging the kamehameha
naturally you just wait it out while he charges and shoots
This results in a Super Kamehameha.
But if you are need to shoot early because someone is about to attack you. Then you press the attack button and release a weaker version.
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)