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Object from perspective
#11
The problem is that black bg from my character ultimate dispear on impel down map... ;/
On other bg it works good http://imageshack.us/photo/my-images/811/sc1m.png/
j: 99, j: 49 etc not help.
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#12
(08-22-2011, 11:04 AM)Infern112 Wrote:  The problem is that black bg from my character ultimate dispear on impel down map... ;/
On other bg it works good http://imageshack.us/photo/my-images/811/sc1m.png/
j: 99, j: 49 etc not help.

I haven't downloaded your file but i guess i now that problem. Solution: When your black bg sticked to the upscreen; pull it a little down by hit_j: 49 or 51 (i don't remember which :D).
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#13
Ok. work's fine in 90% :p
I have one more question...
I want hit ID bg (Its state 3000 now) and make it go to hitting frames but I can't hit it. For example I tried with this itr: x:1 y:1 w:99999 h:99999 zwitdh 99999 etc etc.
Any suggestions?
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#14
Does it have a body point?(bg)
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#15
I didnt forget about it :P
(there is bdy in ID)
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#16
Try this:
x: -500000 y: -500000 w: 1000000 h:1000000
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#17
Still nothing :/

    DC-Code:
<bmp_begin>
 
file(0-0): BG\sys\IP\impel_down.bmp  w: 794  h: 448  row: 1  col: 1
 
weapon_hit_sound: data\020.wav
 
weapon_drop_sound: data\020.wav
 
weapon_broken_sound: data\020.wav
 
<bmp_end>
 
 
 
 
<frame> 100 BG_ball
 
    pic: 999 state: 3000 wait: 3 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1 
 
<frame_end>
 
<frame> 101 BG_ball
 
    pic: 0 state: 3000 wait: 1 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1 
bdy:
      kind: 0  x: 22  y: 22 w: 120 h: 40
   bdy_end:
<frame_end>
 
 
 
<frame> 102 facing_perfecter
 
    pic: 0 state: 3005 wait: 0 next: 103 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 1 
 
<frame_end>
 
<frame> 103 facing_perfecter
 
    pic: 0 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 1 
 
    opoint:
 
        kind: 1 x: -447 y: 129 action: 100 dvx: 0 dvy: 0 oid: 228 facing: 0
 
    opoint_end:
 
<frame_end>
 
 
<frame> 10 hiting
   pic: 1  state: 3001  wait: 1  next: 30  dvx: 0  dvy: 0  centerx: 60  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
 
<frame> 20 hit
   pic: 1  state: 3002  wait: 1  next: 30  dvx: 0  dvy: 0  centerx: 60  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
 
<frame> 30 rebounding
   pic: 1 state: 3003  wait: 1  next: 31  dvx: 0  dvy: 0  centerx: 60  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_j: 0 
<frame_end>
 
 
<frame> 31 rebounding
   pic: 1  state: 15  wait: 1  next: 32  dvx: 0  dvy: 0  centerx: 60  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_j: 0 
<frame_end>
 
<frame> 32 rebounding
   pic: 1  state: 15  wait: 1  next: 33  dvx: 0  dvy: 0  centerx: 60  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_j: 0 
<frame_end>
 
<frame> 33 rebounding
   pic: 1  state: 15  wait: 1  next: 100  dvx: 0  dvy: 0  centerx: 60  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_j: 0 
<frame_end>


    DC-Code:
<frame> 67 punch
   pic: 12  state: 3  wait: 1  next: 68  dvx: 0  dvy: 0  centerx: 60  centery: 127   hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 37  y: 50  w: 53  h: 76
   bdy_end:
    itr:
      kind: 0  x: 58 y: 50  w: 60  h: 45  dvx: 0  dvy: 0  fall: 10  arest: 3  bdefend: 5  injury: 24  effect: 0
   itr_end:
    itr:
      kind: 0  x: 20  y: -1111  w: 60  h: 45  dvx: 1  dvy: -9   fall: 70  arest: 3  bdefend: 5  injury: 24  effect: 0
   itr_end:
    itr:
      kind: 0  x: -500000 y: -500000 w: 1000000 h:1000000   dvx: 0  dvy: 0  fall: 10  arest: 3  bdefend: 5  injury: 24  effect: 0
   itr_end:
<frame_end>
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#18
(10-30-2011, 11:00 AM)Infern112 Wrote:  
    DC-Code:
<frame> 67 punch
   pic: 12  state: 3  wait: 1  next: 68  dvx: 0  dvy: 0  centerx: 60  centery: 127   hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 37  y: 50  w: 53  h: 76
   bdy_end:
    itr:
      kind: 0  x: 58 y: 50  w: 60  h: 45  dvx: 0  dvy: 0  fall: 10  arest: 3  bdefend: 5  injury: 24  effect: 0
   itr_end:
    itr:
      kind: 0  x: 20  y: -1111  w: 60  h: 45  dvx: 1  dvy: -9   fall: 70  arest: 3  bdefend: 5  injury: 24  effect: 0
   itr_end:
    itr:
      kind: 0  x: -500000 y: -500000 w: 1000000 h:1000000   dvx: 0  dvy: 0  fall: 10  arest: 3  bdefend: 5  injury: 24  effect: 0 zwidth: 9900
   itr_end:
<frame_end>

try this for frame 67..
If it doesn't get solved again, i'm out of ideas:(...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#19
x: -500000 y: -500000 w: 1000000 h:1000000

just a lil word on those terms - a background isnt larger then maybe 3000 px, so
x: -5000 w: 10000 should do it,
for y - the level is unimportant, but make an area 1million px high? 1000 should do it :p
and for zwidth: no background is larger then maybe 500 px, so zwidth: 500 should do it, too.

I wanna see the lf2 window which is 9900 px high ;)

I know it`s not important, but it`s less typing work and less confusing...
[Image: random.php?pic=random]
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#20
When I played vs mode 4fun it worked one time accidentally xD
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