you only have two hit zones am i getting that right?
a normal itr hit and a critical hit (for which you put the attacking character into a different attacking frame through itrk8 on a previously spawned object which had to align to him first (after aligning to the opponent, which is the crucial step to determine distance and thus make the hit range much smaller than the hit bdy))
took me a while to understand your writing
should work - great
lucky me i dont have to put clide into a different attacking frame because i have seperate hitting animated objects doing the 2 stronger hits - if they dont hit clide has to hit physically himself
mine is almost the same except i dont have to spawn a type 0 for my case
a normal itr hit and a critical hit (for which you put the attacking character into a different attacking frame through itrk8 on a previously spawned object which had to align to him first (after aligning to the opponent, which is the crucial step to determine distance and thus make the hit range much smaller than the hit bdy))
took me a while to understand your writing
should work - great
lucky me i dont have to put clide into a different attacking frame because i have seperate hitting animated objects doing the 2 stronger hits - if they dont hit clide has to hit physically himself
mine is almost the same except i dont have to spawn a type 0 for my case
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves