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Teleporter Machine v0.4 (teleporter_weapon.dat bug has been fixed)
#1
:thumbs up: 
Here is the lastest one... (teleporter_weapon bug fixed lol, DL link updated)
Download Link: >>CLICKY<<

Video about Weapons (Click to View)
Video of Dennis and Louis (Click to View)
Screeny:
[Image: teleporterv04.png]

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Older Posts (Click to View)
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#2
There was a teleporter created before.
Azriel made it or something.
CLICKY - though the download is dead
I never got a chance to use it so idk how it works.
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#3
(07-29-2011, 01:44 PM)bashscrazy Wrote:  There was a teleporter created before.
Azriel made it or something.
CLICKY - though the download is dead
I never got a chance to use it so idk how it works.

Yea, link is dead. But my teleporter kinda different from that. Mine works for two directions.
And my problem is about cpoint itrs.
A forum search and; CLICKY
And Azriel's Download: CLICKY


And my problem is still alive...
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#4
so... where is the problem actually? Oo
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#5
it is still buggy, bash suggested to find azriels one but it is buggy too and since then no1 looked into the code/fixed it

so he still dunno whats wrong and asks if somebody else knows
Say Anything - Alive with the glory of love

My first char: a rudolf mod <--- waiting for comments

LF story reasonable beginning <--clicky (Dont u dare not to leave a comment!)
Story Progress (Click to View)

Fan of Jerry Hawks LF2 Fan movie, just epic animations~
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#6
but the thing is that i dont see any bug in the video >_>
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#7
(07-30-2011, 11:23 AM)Bamboori Wrote:  but the thing is that i dont see any bug in the video >_>

When character go to the teleporter,sometimes character,go away,not to the red or green land!


I saw the code and perhaps,it may be something wrong with decrease(just an random idea).
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#8
aah, now i see.

first of all, make the centers of the teleporters really the center.
make them always face to one direction (was facing: 1 if i recall correctly).

then there is a huge x in frame 102 and 104:
    DC-Code:
<frame> 102 flying
 
    pic: 999 state: 15 wait: 1 next: 1000 dvx: 550 dvy: 550 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 
 
    cpoint:
 
        kind: 1 x: 1140 y: 0
 
        injury: 0 cover: 0 vaction: 101 aaction: 101 taction: -232 throwvx: 0 throwvy: 0 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 3 dircontrol: 0
 
    cpoint_end:
 
<frame_end>
 
 
 
<frame> 103 flying
 
    pic: 999 state: 9 wait: 2 next: 398 dvx: 550 dvy: 550 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 
 
    itr:
 
        kind: 3 x: 0 y: 0 w: 0 h: 1 dvx: 0 dvy: 0 arest: 0 vrest: 7 fall: 0 bdefend: 0 injury: 0 zwidth: 0 effect: 0 catchingact: 104 104 caughtact: 132 132
 
    itr_end:
 
<frame_end>
 
 
 
<frame> 104 flying
 
    pic: 999 state: 15 wait: 1 next: 1000 dvx: 550 dvy: 550 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 
 
    cpoint:
 
        kind: 1 x: 1140 y: 0
 
        injury: 0 cover: 0 vaction: 101 aaction: 101 taction: -232 throwvx: 0 throwvy: 0 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 3 dircontrol: 0
 
    cpoint_end:
 
<frame_end>


i dont really know what you use them for, but thats highly probably the reason.
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#9
(07-30-2011, 11:58 AM)Bamboori Wrote:  

I was so lazy to change smthng at that moment... I've changed that state from 15 to 9 and added a big dvx and dvx: 550 to bring chars to correct place but there were still problems with that(too long to explain) But itr/k8 added, problems fixed, new problems appeared with com logos...

Thank you for your helps but i've changed its working system.
--FIRST POST UPDATED--
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#10
Everything updated! - Look at the first post!
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