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alf2: current state - insights
#31
Neat addition, though I do have some questions:
1. How many power-ups can Louis do in a row?
2. Do they only work when standing or do they "move" with you (kinda like the stay shield)?
3. Do they have a time-limit or is there something else required to disable them?
4. How much mana does one cost?
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Thanks given by: YinYin
#32
the simultaneous JA input is quite interesting. I guess AI would be able to use it too, right?
you don't want to see this (Click to View)
avatar by Una
the other by xFire
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#33
@Marshall (Click to View)
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Thanks given by: Divisor
#34
Is it possible to counter Julian's soul_bomb with that armor loading?
Might be back, might be not :^) anyways awesome to see you guys again!
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#35
OOOOOH! That's what Loius kept doing in the youtube video's I've watched.
I thought that move was just some useless carp lol (like a taunt xD)
that's pretty cool
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#36
Thought I might as well comment, as I haven't in a long time to posts.
Looks like you've made quite the progress, especially considering you kept it quiet for so long, must've been difficult.
Moves look fairly interesting.
So as far as this conversation goes, you've just been modding the current game? Nicely done if so. Even if not so - nicely done.

As for whomever asked earlier -
Yes people have asked Marty. As far as I heard he would have given the source code too... however the company he sold the rights to did not agree. Shame really, could've made modding that much easier for the rest of the world rather than looking through bountiful amounts of ever more confusing ASM on OllyDBG or any other Debugger.

Looking forward to more progress from you YinYin, you've actually got me excited enough to look at the forums more often again.
And as far as I'm confused with the Woody attack (featuring two waves of destructive awesome) - when there had been questions about it bouncing in the other direction after being punched or kicked, did people mean this?:


l /
l /
l /
l /
l \
l \
l \
l \

If so, why hasn't it been done like this?
Sorry if this question got asked too many times.
Just speaking in terms of physics here if you get me.


Eddie.
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!
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#37
the Louis armour just sounds like a negative fall itr. Or is there something more?
you don't want to see this (Click to View)
avatar by Una
the other by xFire
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#38
(07-29-2011, 12:53 PM)Eddie Wrote:  l /
l /
l /
l /
l \
l \
l \
l \

If so, why hasn't it been done like this?
Sorry if this question got asked too many times.
Just speaking in terms of physics here if you get me.

I guess that's not the point. I think, that he's trying to show us how ball bounces, when character is facing Woody. It's like ball hitting the wall which is always front to him, character just pushes the ball away from here.


I don't think this could help u understanding, but anyway (Click to View)
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Thanks given by: Eddie
#39
@up and Eddie
Well,it true that it ball go so,but in YinYin's idea,it looks more 3D game.Because it looks like characters are faced to each-other,and so it make it more 3D.
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#40
[Image: zlem2a.gif]
edit: the only new thing here simply is the DvA link from the super punch

@Marshall (Click to View)

next up: john run attack bounce
that sounds so random :D
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Thanks given by: Eddie




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