Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
alf2: current state - insights
Yea yea, I thought so, because I assume you use something like a special bdy: and a corresponding itr: (If not, oh well.)
But add that reaction, maybe it would give some interesting results.
Reply
Thanks given by:
You already know Davis' new features.
But here is a little video of two slightly different AIs for him in sub stage 1-2:

The winning one will stay for the retro Davis in stage mode.
Reply
Thanks given by: Gespenst , ossiee , LutiChris , mfc , Dr. Time
I've always thought it unfair that Deeps not reboundable short distance blasts could be turned to ice.
[Image: yQMW9D4.gif]

Also if you like you can request to review the current state of stage 1 (including Davis, Dennis and Woody) via irc.
Reply
Thanks given by: mfc , Bamboori , Dr. Time , A-Man , ossiee
damn this is soo awesome man.. when will this version be out to play?
Reply
Thanks given by:
Once stage 1 is stable I will release that.
Reply
Thanks given by:
Deep's D>A needs more transition frames. ;D

No, actually I'm kinda curios how you managed to do that Deeps slash doesn't turn into an ice ball. Isn't that kinda ID-dependent, or something?
Reply
Thanks given by: YinYin
Exactly - it's pretty simple.
Much harder if you want to create a new blast vulnerable to ice.
Reply
Thanks given by: Lauli
Please tell me how to download a-lf2
Reply
Thanks given by:
soooo, is the project dead? seems like a good mod!(and sorry for gravedigging)
make sure to check my sprites!
I guarantee your eyes won't hurt! At least, they won't hurt too much :p !
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)