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Doublegrab
#1
._. now i'm tired! (UFFF!)
(somehow the color red don't work in coded text!)
Ok, here's my DG-method:

1) Louis grabs (blastpush-pics)
2) in the 2nd. grabing frame he summons id: 6 (hisself) starting at a similar frame.
3) then, if 1 of them grabbed an enemy, he kicks him till hin mp is empty.
4) then he throws the enemy away.

Now, if ya grabbed 2 enemys and thrown them, they 'll crash together in the air 3-4 times! Thats why i used mpcosts and hit_d and not decrease.

ps: don't get confused about da bdys at y: 1000- i made them for the stage choise! btw, don't get confused about the low injury, too, i didvided all the dmg and the mpcost in my mod LFU through 5!

plz note: to let ya enemys crash 3-4 times together use my values!
Otherwise it won't work!

Louis-grab:
Quote:<frame> 335 blastpush
pic: 115 state: 3 wait: 1 next: 336 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 30
wpoint:
kind: 1 x: 38 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 336 blastpush
pic: 116 state: 3 wait: 2 next: 337 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 11 y: 78 action: 346 dvx: 0 dvy: 0 oid: 6 facing: 1
opoint_end:

bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 337 blastpush
pic: 106 state: 3 wait: 2 next: 338 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\097.wav
wpoint:
kind: 1 x: 41 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 338 blastpush
pic: 107 state: 3 wait: 0 next: 339 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
wpoint:
kind: 1 x: 33 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 339 blastpush
pic: 107 state: 9 wait: 1 next: 340 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 120 120 caughtact: 130 130
itr_end:
wpoint:
kind: 1 x: 33 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 340 blastpush
pic: 108 state: 9 wait: 2 next: 341 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 341 blastpush
pic: 109 state: 9 wait: 2 next: 342 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 342 blastpush
pic: 119 state: 9 wait: 2 next: 343 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 343 blastpush
pic: 129 state: 9 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

louis catch-
Quote:<frame> 120 catching
pic: 51 state: 9 wait: 2 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\015.wav
cpoint:
kind: 1 x: 71 y: 39
vaction: 131 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 55 y: 39 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

<frame> 121 catching
pic: 50 state: 9 wait: 0 next: 122 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 232 hit_j: 0 mp: -25
cpoint:
kind: 1 x: 65 y: 39
vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 57 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

<frame> 122 catching
pic: 51 state: 9 wait: 5 next: 123 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 232 hit_j: 0 mp: -25
cpoint:
kind: 1 x: 66 y: 39
vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 56 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

<frame> 123 catching
pic: 52 state: 9 wait: 3 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 232 hit_j: 0 mp: -25
sound: data\014.wav
cpoint:
kind: 1 x: 64 y: 38
injury: 3 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 56 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

louis-throw(backwards)
Quote:<frame> 232 throw_lying_man
pic: 27 state: 9 wait: 3 next: -233 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 28 y: 9
vaction: 135 throwvz: -842150451 throwinjury: -842150451 dircontrol: 1
cpoint_end:
wpoint:
kind: 1 x: 20 y: 26 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

<frame> 233 throw_lying_man
pic: 28 state: 9 wait: 1 next: 234 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
cpoint:
kind: 1 x: 72 y: 53
vaction: 181 throwvx: 10 throwvy: -40 throwvz: 0 throwinjury: 15
cpoint_end:
wpoint:
kind: 1 x: 31 y: 51 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

<frame> 234 throw_lying_man
pic: 28 state: 9 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 31 y: 51 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

louis-clone-catch:
Quote:<frame> 345 blastpush
pic: 115 state: 3 wait: 1 next: 346 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 38 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 346 blastpush
pic: 116 state: 3 wait: 2 next: 347 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 347 blastpush
pic: 106 state: 3 wait: 2 next: 348 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\097.wav
wpoint:
kind: 1 x: 41 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 348 blastpush
pic: 107 state: 3 wait: 0 next: 349 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
wpoint:
kind: 1 x: 33 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 349 blastpush
pic: 107 state: 9 wait: 1 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 360 360 caughtact: 130 130
itr_end:
wpoint:
kind: 1 x: 33 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 350 blastpush
pic: 108 state: 9 wait: 2 next: 351 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 360 360 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 351 blastpush
pic: 109 state: 9 wait: 2 next: 352 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 360 360 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 352 blastpush
pic: 119 state: 9 wait: 2 next: 353 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 360 360 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

<frame> 353 blastpush
pic: 129 state: 9 wait: 3 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 360 360 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>

Louis-clone-catch-
Quote:<frame> 360 catching
pic: 51 state: 9 wait: 2 next: 361 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 361 hit_j: 0
sound: data\015.wav
cpoint:
kind: 1 x: 71 y: 39
vaction: 131 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 55 y: 39 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

<frame> 361 catching
pic: 50 state: 9 wait: 0 next: 362 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 332 hit_j: 0 mp: -25
cpoint:
kind: 1 x: 65 y: 39
vaction: 130 aaction: 362 taction: 362 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 57 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

<frame> 362 catching
pic: 51 state: 9 wait: 5 next: 363 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 332 hit_j: 0 mp: -25
cpoint:
kind: 1 x: 66 y: 39
vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 56 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

<frame> 363 catching
pic: 52 state: 9 wait: 3 next: 361 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 332 hit_j: 0 mp: -30
sound: data\014.wav
cpoint:
kind: 1 x: 64 y: 38
injury: 3 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 56 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

louis-clone-throw(backwards)
Quote:<frame> 332 throw_lying_man
pic: 27 state: 9 wait: 3 next: -333 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 28 y: 9
vaction: 135 throwvz: -842150451 throwinjury: -842150451 dircontrol: 1
cpoint_end:
wpoint:
kind: 1 x: 20 y: 26 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

<frame> 333 throw_lying_man
pic: 28 state: 9 wait: 1 next: 334 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
cpoint:
kind: 1 x: 72 y: 53
vaction: 181 throwvx: 10 throwvy: -40 throwvz: 0 throwinjury: 15
cpoint_end:
wpoint:
kind: 1 x: 31 y: 51 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

<frame> 334 throw_lying_man
pic: 28 state: 9 wait: 4 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 31 y: 51 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 1000 w: 111 h: 111 zwidth: 500
bdy_end:
<frame_end>

Now you just need to add a "hit_Dj: 335" to all standin, walking and runningframes and to frame 110 (defense)!

sry i can't upload a study example, LFU-chars are not compatible with normal lf2 because of different important changes!

But i guess, if you understood this tutorial you can create a study-exapmle by yourself! good luck!
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#2
hm, suggest to attach compleate char files (dat) since then guys can tryout it directly. Hard to check this only from code since it's... a complex problem

(will not be able to look into it before saturday midday... write exam from 9am ...)
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#3
well, the basic idea is:
grabbing-move while summoning a grabbing ball
my method is summoning a simultant-louis who has nearly the same frames, but who dissapears after the move.
So i have 2 louis' catching
2 enemys.

now, well, you can use a decrease while catching, but i wanted to make a throw-together.
unfortunately the simultant-louis has always more mp, so i had to give him more mp-costs!

and notice: the throw-together works just if you have full mp! press F7!!!
I HAVE SOME PROBLEMS WITH MY COMPUTER!
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