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Help !
#11
well, then.....
bdy:
kind: 0 x: 0 y: 10000 w: 1 h: 1
bdy_end:
should work...
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

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#12
@Lf2-Hacker: Why doesn't it work without bdy?

I think problem with the bdy is the itr frame (in this case, frame 72), just delete the bdy in that frame (and maybe the bdy in the next frame, too, just to make sure)

Btw, i had this problem once and my solution is to delete all bdys of the move :D
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#13
at my lf2 it doesnt work without any body
(your mooncat has just a slip Oo)
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