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Different stage for each character
#13
Have I ever expressed my hatred for projects going into detailing when the framework has not been set?


Guys, seriously, instead of slamming others with ideas (I will leave it up to the very reader to decide if they're good or bad), you should really think about the basic system. If you have that set (and yes, it needs to be working flawlessly, because later edits will be a pain in the rear), you can go on with the actual detailing. This is like.... designing hundreds of LF2-characters without having the exe.

Survival-stage allows greater variety, by the way. Imagine to reserve stage 0 for the choosing. Depending on which character you have taken, an object will then take care of killing all others until the right stage has been selected. For example, if you have 10 stages per character and assuming that, let's say, Firen has stage-alternative #7, the object will kill everything until you reach stage 71. Should be doable, with a couple extra-objects etc.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Messages In This Thread
RE: Characters story - by Electric2Shock - 04-27-2011, 04:55 PM
RE: Characters story - by Sonic Boom - 04-27-2011, 04:55 PM
RE: Characters story - by empirefantasy - 04-27-2011, 05:03 PM
RE: Characters story - by Sonic Boom - 04-27-2011, 05:14 PM
RE: Characters story - by Lauli - 04-27-2011, 05:12 PM
RE: Characters story - by Monolith - 04-27-2011, 05:21 PM
RE: Characters story - by empirefantasy - 04-27-2011, 05:33 PM
RE: Characters story - by Monolith - 04-27-2011, 06:40 PM
RE: Characters story - by Eddie - 04-27-2011, 11:14 PM
RE: Characters story - by Reaper - 04-28-2011, 09:17 AM
RE: Characters story - by Sonic Boom - 04-28-2011, 09:29 AM
RE: Characters story - by Silverthorn - 04-28-2011, 03:56 PM
RE: Characters story - by Azriel - 04-29-2011, 01:11 PM
RE: Characters story - by dubbleD - 04-30-2011, 12:47 PM



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