Thread Rating:
  • 4 Vote(s) - 1.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
1 hit KO
#1
This maybe easy, but i think it's a good tutorial (or at least a good idea^^)
Ok, first we start from the idea:

A normal punch of template can only injured abt 20 hp, right? Now we will let him have an opportunity to do an "one hit KO"

Open template.dat. There are 4 standing-frames (0-3), so at the final frame, give him 'hit_a: 235' instead of 'hit_a: 0'

Like this:

<frame> 3 standing
pic: 3 state: 0 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 235 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

Then copy all punching frame, paste in the end and change the number into frame 235, 236,.. and so on, then change the injury into 500

Now the data should look like this

<frame> 235 punch-one-hit-KO
pic: 10 state: 3 wait: 2 next: 61 dvx: 1 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1

itr_end:
bdy:
kind: 0 x: 30 y: 18 w: 28 h: 60
bdy_end:
bdy:
kind: 0 x: 23 y: 35 w: 37 h: 24
bdy_end:
<frame_end>

<frame> 236 punch-one-hit-KO
pic: 11 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 49 y: 33 w: 30 h: 16 dvx: 2 bdefend: 100 injury: 10000
itr_end:
bdy:
kind: 0 x: 39 y: 19 w: 21 h: 61
bdy_end:
bdy:
kind: 0 x: 51 y: 34 w: 26 h: 16
bdy_end:
<frame_end>

(here i use injury 10000 to make sure the enemy is really knocked out.

Now we've done it.
(You can also give an opoint to create the line " It's a one-hit-KO", or something,...)

P.S: I haven't try it yet, but it should work fine.
Reply
Thanks given by:
#2
...why don't you just change the injury value of the normal punching frames instead of making a new one? and every character only has 500 hp anyways


And this is more than basic stuff...
Reply
Thanks given by:
#3
Look at the "next:" of frame 235. :P
Reply
Thanks given by:
#4
sorry for being not so happy about this, but I rated this tutorial with one star. Since:

bdefend: 100 injury: 10000

Is totally overpowered and absolutly don't dupport tutorials how to create overpowered characters.

BTW: Even Julian in Stage Mode don't have 10000 hp, think he have 2000 or so. Maybe make it 500 (default of fighters) - then you have to hurt julian four times or so :p
[Image: random.php?pic=random]
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
Reply
Thanks given by: nehalbordoloi
#5
Quote:Maybe make it 500 (default of fighters) - then you have to hurt julian four times or so :p
Then it isn't a One - Hit - K.O. ;D

and btw. you said :
~Zhyhm~ Wrote:Then copy all punching frame, paste in the end and change the number into frame 235, 236,.. and so on, then change the injury into 500
but downstairs it is
~Zhyhm~ Wrote:kind: 0 x: 49 y: 33 w: 30 h: 16 dvx: 2 bdefend: 100 injury: 10000
Did you mean 500 or 10000 ?
Reply
Thanks given by:
#6
To Lauli: Oops, i forgot to change the 'next' number, and i haven't tested it, too :D

To MH: This is a one-hit-KO, it's really overpowered but the chance to do it is just 25% (there are 4 standing frame, and just one frame can activate it)
btw, i don't mind if u don't like it ^^

To Scorpion: 500 is fine in VS mode, but if you want to make sure it's a 1 hit KO, change to 10000 or something so it can work with Julian in stage mode
Reply
Thanks given by:
#7
its not really a 25% chance...

the standing frames go in order, once you finish doing something (jump, run, attack, etc.) it always goes back to the first standing frame. So lets say you put your hit_a: 235 in the frame 0. Its actaully kinda a 95% chance you'll always do it. If its in any other frames like 4 or 3 the actual chances of doing that attack is slim because you have to wait about 1 or 2 seconds after doing something until you can do that attack.
Reply
Thanks given by:
#8
I like the method, but a 1 hit ko sux!

use a special effect or a weird dvy&dvx instead
for example:

injury: 85 (high enought!!!)
effect: 22
dvx: -50
dvy: -50

that would be ok, but just if you add this:

mp: 350

btw i would make it like this:

hit_ja: ***

instead of

hit_a: ***

@MH: Julian has 2500hp in stage mode!^^
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while!
<a href="http://www.techno4ever.net">
[Image: banner01.gif]
</a>
rest of my siggy! (Click to View)
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)