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henry arrows
#1
can someone tell how to change henry arrow so that it can be used like a boomerang after it falls down?:D
[Image: 18085qo3.png]
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#2
erm, change the boomerang images so it looks like a broken arrow.

Then from id: 201 when the arrow is on ground active it with opoint. Should do it...
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#3
can anyone tell how to make an arrow penetrating?
in type 1
it shouldnt be destroyed by anything
like skullhunters twin arrow.
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#4
Code:
<frame> 61 on_ground
   pic: 7  state: 9998  wait: 0  next: 62  dvx: 0  dvy: 0  centerx: 24  centery: 36
<frame_end>

<frame> 71 just_on_on_ground
   pic: 7  state: 9998  wait: 2  next: 72  dvx: 0  dvy: 0  centerx: 24  centery: 36
   itr:
      kind: 0  x: 1  y: 19  w: 46  h: 15 dvx: 2  fall: 40  bdefend: 16  arest: 16
   itr_end:
<frame_end>

if you change the state to "1003" then the arrow will be like a normal weapon... I guess.

And if you delete the body, it can't be hit and won't break down. Then maybe increase the life-points and decrease "drop_hurt".
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