(12-17-2009, 12:31 PM)Simoneon Wrote: And also, shut the f*** up, bot.
Oh and welcome to the forums, Macro.
Lol ^^ May there should be a line like "This move was disposald"... I got quite confused after reading the first part...
@Marco:
Welcome to Gamespy. Uhm, i meant LFE
Using a col (coloumn, the short name of that Julian move, used in the files) shouldn't be very difficult:
Just copy the julian_ball2.dat and rename the copy to something (im going to call it firen_col.dat in the following). Then go into data.txt and add a new id line for the new move.
id: 222 type: 3 file: data\firzen_chasei.dat
id: 223 type: 3 file: data\firzen_ball.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 226 type: 3 file: data\justin_ball.dat
id: 228 type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: xyz type: 3 file: data\firen_col.dat
xyz can actually be ANY 3-digit number. Of course it needs to be unique so i advise to take something from 300-800
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
Then you can (f.e.) replace Firens explosion with the new coloumn move with replacing the explosion-opoint with the new xyz value of your new data file.
<frame> 289 explosion
pic: 179 state: 18 wait: 1 next: 290 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
opoint:
kind: 1 x: 48 y: 81 action: 109 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
211 needs to be replaced with xyz
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
Now Firen's Explosion will cause the Julian "Armageddon".
To change the graphics (>sprites) you go into the firen_col.dat and edit the bmp-part.
<bmp_begin>
file(0-7): sprite\sys\julian_ball2.bmp w: 109 h: 99 row: 4 col: 2
file(8-11): sprite\sys\firen_col.bmp w: 199 h: 404 row: 4 col: 1
file(12-15): sprite\sys\firen_col2.bmp w: 159 h: 404 row: 4 col: 1
file(16-30): sprite\sys\julian_exp.bmp w: 159 h: 159 row: 5 col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
Now you just need to open the both files "julian_col.bmp" and "julian_col2.bmp" with some grahic programm (Paint, Gimp, Photoshop, Photofiltre).
Copy the pics and save them as "firen_col.bmp" etc.
Now you just edit them however you like and you're done.
(I would, f.e., just clear the Julian shape in the coloumn and then recolour the entire thingy into something red, fitting to Firen).
Hope i could help you ^^
PS: Yeye, many people would just tell him to search mainsite, but i'm just in a very happy mood and have the time to write this