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1.9c mirrors
#1
hi! version 2.0a have mirrors of sprites(example rudolf_1_mirror.bmp), it's possible to do it in 1.9c ?
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#2
No.
Or well...Probably with some awesomely complex hex-work, but I doubt it. I think there might be a DC-solution out there somewhere, but i seriously doubt it's worth it.
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#3
Nope.
1.9c doesn't have troubles running on vista, so there was no need for sprite mirroring.

EDIT:
Ninjas strike again.
And I don't think this is possible in any way.
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#4
The DC method is buggy well beyond the point of usablility, it's really
not a very viable option. :D

Just using 2.0a where the Hexing has already been done for you is
much easier, usable, and practical. ;)
Trust you're all well.
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#5
Why don't you want to use 2.0a anyways, it features all the things of 1.9c even with improved stuff and additions.
Quote of the Day f***ing Year (Click to View)
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#6
(12-04-2009, 01:19 PM)Ramond Wrote:  Why don't you want to use 2.0a anyways, it features all the things of 1.9c even with improved stuff and additions.
because there is stupid musics, links in exe and other sh.t.
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#7
Most of that "sh*t" can be removed.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#8
can u tell me how?
(i think in hex but how)
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#9
Most of the times with res hacker.

http://lf-empire.de/lfev9/en/lf2-empire/...g/programs
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